3D 风格化漫画肖像
一个复杂的提示词,用于将参考主体转换为具有特定解剖学夸张效果和专业摄影棚渲染效果的风格化 3D CGI 漫画。
nano-banana-pro · 3D 渲染 · 个人资料 / 头像 · 游戏素材 · 角色
中文提示词
将此图像中的主体转换为风格化的 3D 漫画肖像,并应用 {argument name="head shape" default="细长的矩形头部"}、{argument name="facial feature" default="超大鼻子"} 以及纯净的摄影棚灯光。采用精致的高端 3D CGI 角色处理方式,在保持主体特征的同时,将面部几何结构放大为大胆的编辑类漫画风格,且不改变主体原有的发型。 角色: 将主体构建为高而窄的漫画半身像,拥有拉长的矩形头骨、压缩的脸颊平面,以及作为面部锚点的突出鼻梁。通过将其转化为干净、雕塑感的发束,保留主体可辨识的发量。服装保持简约、现代,渲染为衬托面部的精致次要形态。 面部与解剖结构: 使用严谨的棱角分明的面部结构,包含平滑的平面过渡、浓重的眉毛、深陷的眼睛以及长而尖的下半脸。保持表情严肃且略显疲惫,具有僵硬的下颌节奏和夸张的垂直比例。身体应保持次要和低调,以头部作为主要轮廓。 环境: 将背景更改为 {argument name="background style" default="极简的“深色渐变”摄影棚"},以突出肖像并增强其雕塑般的清晰度。保持场景干净、受控且无干扰,不包含任何道具或叙事杂物。添加细微的深度衰减,使角色呈现出高级角色研究渲染的效果。 渲染流程: 使用风格化的 3D CGI,采用精炼的“雕塑优先”工作流、清晰的边缘定义和干净的细分曲面。应用受控的类卡通着色,具有平滑的形态过渡、严谨的高光响应,且不包含写实的皮肤微细节。最终呈现出高级角色渲染效果,具有清晰的轮廓可读性,且没有任何摄影相机的伪影。 色彩与光影: 使用由“深炭色”、“冷蓝色”阴影、“暖桃色”肤色和“柔和琥珀色”轮廓光组成的克制调色板。用完美的摄影棚主光、柔和的补光控制以及能清晰勾勒轮廓的平衡侧光来照亮面部。在保持面部平面高对比度的同时,使曝光优雅且均匀。 材质与纹理: 将皮肤渲染为干净的风格化角色材质,具有平滑的表面表现和细微的形态阴影,而非写实的毛孔。头发应表现为具有受控光泽的雕塑感发束,胡须(如有)应表现为具有清晰分割的雕刻纤维状凹槽。服装和背景表面必须保持哑光和简化,以支持漫画焦点。 细节: 通过多面额头平面、锐利的太阳穴折角和强有力的鼻梁结构来强调矩形头部几何形状。在脸颊平面、眉骨和头发轮廓处添加精致的摄影棚级高光,以提升高端 3D 质感。所有细节描述均应符合风格化角色雕塑的专业术语,不包含漫画网点、绘画笔触,且不包含 l
原始提示词
Convert the subject in this image into a stylized 3D caricature portrait with {argument name="head shape" default="an elongated rectangular head"}, {argument name="facial feature" default="oversized nose"}, and pristine studio lighting. Use a sculpted, high-end 3D CGI character treatment with strong identity preservation, while amplifying the facial geometry into a bold editorial caricature without changing the subject’s existing hair. CHARACTER: Build the subject as a tall, narrow caricature bust with a stretched rectangular skull, compressed cheek planes, and a dominant forward-projecting nose that anchors the face. Preserve the subject’s recognizable hair volume by translating it into clean, sculpted strands. Keep the clothing simplified, modern, and rendered as a refined secondary form that supports the face. FACE & ANATOMY: Use a severe angular facial construction with planar transitions, heavy brows, deep-set eyes, and a long tapered lower face. Keep the expression serious and slightly weary, with a rigid jaw rhythm and exaggerated vertical proportions. The body should remain secondary and understated, with the head as the primary silhouette. ENVIRONMENT: Change the background into a {argument name="background style" default="minimal 'dark gradient' studio"} that isolates the portrait and enhances its sculptural clarity. Keep the scene clean, controlled, and distraction-free, with no props or narrative clutter. Add subtle depth falloff so the character reads as a premium character-study render. RENDER PIPELINE: Use stylized 3D CGI with a polished sculpt-first workflow, crisp edge definition, and clean subdivision surfaces. Apply controlled toon-leaning shading with smooth form transitions, disciplined specular response, and no photoreal skin microdetail. Finish with a premium character-render presentation, sharp silhouette readability, and zero photographic camera artifacts. COLOR & LIGHT: Use a restrained palette of 'deep charcoal', 'cool blue' shadows, 'warm peach' skin tones, and 'soft amber' rim accents. Light the face with perfect studio key lighting, gentle fill control, and a balanced rim that carves the silhouette cleanly. Preserve high contrast in the facial planes while keeping the exposure elegant and even. MATERIALS & TEXTURES: Render skin as clean, stylized character material with smooth surface behavior and subtle form shading, not realistic pores. Hair should read as sculpted clumped strands with controlled gloss, and the beard (if presented) should appear as carved fiber-like grooves with crisp separation. Clothing and background surfaces must stay matte and simplified, supporting the caricature focus. DETAILS: Emphasize the rectangular head geometry through faceted forehead planes, sharp temple breaks, and a strong nose bridge structure. Add refined studio-finish highlights along the cheek planes, brow ridge, and hair contours to heighten the premium 3D look. Keep all detail language native to stylized character sculpture, with no comic halftone, no painterly brushwork, and no l