Q 版矿工游戏精灵图集
生成一张宽幅、可直接用于游戏的精灵图集,展示 Q 版矮人矿工在 2D 游戏开发中的多种行走、转向、奔跑及动作动画帧。
gpt-image-2 · Q 版 / Q 萌风 · 插画 · 游戏素材 · 漫画 / 故事板 · 角色
中文提示词
{"type":"适用于 2D 游戏的 Q 版矿工角色精灵图集","style":"卡通像素风格数字插画,粗深色轮廓,赛璐珞阴影,紧凑比例,游戏级动画帧,带有明亮色度绿导出面板的深色工作区","character":{"role":"{argument name=\"character role\" default=\"矮人矿工\"}","body":"矮壮 Q 版体型,大头,短手短腿","face":"大鼻子,愤怒坚毅的眉毛,浓密的深棕色胡须和八字胡","outfit":"带有发光黄色头灯的深色矿工帽,棕色背包,带金扣的腰带,深色靴子,工作手套","tool":"{argument name=\"held tool\" default=\"镐\"}","main colors":"{argument name=\"main color palette\" default=\"黑色头盔,棕色服装,深棕色胡须,金色灯具和带扣\"}"},"canvas":{"aspect":"宽幅水平精灵图集画布","background":"近乎黑色的编辑器风格背景,带有细微的垂直分隔线","left area":"四个垂直堆叠的圆角矩形亮绿色色度键面板","right area":"开放式黑色工作区,顶部排列着五个较大的独立动画姿势"},"layout":{"sections":[{"title":"小型背向行走循环条","position":"左上绿色面板","count":6,"labels":["第 1 帧背向行走","第 2 帧背向行走","第 3 帧背向行走","第 4 帧背向行走","第 5 帧背向行走","第 6 帧背向行走"],"description":"六个微小的矿工背向行走帧,背包居中,头灯隐约可见,镐和手臂有细微位移"},{"title":"小型转向/背向转正面条","position":"左侧第二个绿色面板","count":8,"labels":["第 1 帧背面视图","第 2 帧背面视图","第 3 帧背面视图","第 4 帧背面视图","第 5 帧背面视图","第 6 帧背面视图","第 7 帧背面视图","第 8 帧正面待机"],"description":"八个绿色背景上的微小帧,主要是背面视图,最后一帧转为正面矿工形象"},{"title":"小型混合方向条","position":"左侧第三个绿色面板","count":8,"labels":["第 1 帧左前方矿工","第 2 帧背面视图","第 3 帧背面视图","第 4 帧正面视图","第 5 帧背面视图","第 6 帧左前方蹲伏","第 7 帧背面视图","第 8 帧背面视图"],"description":"八个微小帧,在背向背包视图和正面/四分之三侧面矿工视图之间交替"},{"title":"小型动作条","position":"左下绿色面板","count":5,"labels":["第 1 帧左前方蹲伏","第 2 帧背向举镐","第 3 帧背向四分之三侧面奔跑","第 4 帧背向奔跑","第 5 帧侧面蹲伏"],"description":"五个微小的动作姿势,包括蹲伏和奔跑,镐处于举起或拖拽状态"},{"title":"大型奔跑姿势","position":"右上黑色背景","count":5,"labels":["大型第 1 帧侧面奔跑(镐在后)","大型第 2 帧侧面奔跑(镐竖直)","大型第 3 帧侧面奔跑(镐竖直)","大型第 4 帧侧面奔跑(镐竖直)","大型第 5 帧侧面奔跑(背包与镐在后)"],"description":"五个较大的清晰角色精灵水平排列,均面向右侧,展示奔跑循环,包括摆臂、跺脚、背包晃动和镐的运动"}],"composition":"在右上角大型精灵下方留出大片黑色空白,保持精灵帧间距均匀,确保每个条带内的比例一致,使用清晰的轮廓和易于识别的剪影,以便进行游戏动画提取"},"rendering":"高对比度,图像中无可见文字标签,无 UI 按钮,无水印,干净的精灵图集呈现,亮绿色面板适合色度键抠图"}
原始提示词
{"type":"2D game sprite sheet for a chibi miner character","style":"cartoon pixel-art-inspired digital illustration, thick dark outlines, cel shaded, compact proportions, game-ready animation frames, transparent-feeling dark workspace with bright chroma green export panels","character":{"role":"{argument name=\"character role\" default=\"dwarf miner\"}","body":"short stocky chibi build, oversized head, small legs and arms","face":"large nose, angry determined eyebrows, full dark brown beard and mustache","outfit":"dark miner helmet with glowing yellow headlamp, brown backpack, belt with gold buckle, dark boots, work gloves","tool":"{argument name=\"held tool\" default=\"pickaxe\"}","main colors":"{argument name=\"main color palette\" default=\"black helmet, brown clothing, dark brown beard, gold lamp and buckle\"}"},"canvas":{"aspect":"wide horizontal sprite-sheet canvas","background":"nearly black editor-like background with subtle vertical divider lines","left area":"four rounded rectangular bright green chroma-key panels stacked vertically","right area":"open black workspace with five larger isolated animation poses along the top"},"layout":{"sections":[{"title":"small back-facing walk cycle strip","position":"upper left green panel","count":6,"labels":["frame 1 back walk","frame 2 back walk","frame 3 back walk","frame 4 back walk","frame 5 back walk","frame 6 back walk"],"description":"six tiny rear-view frames of the miner walking, backpack centered, helmet lamp barely visible, pickaxe and arms shifting subtly"},{"title":"small turn / rear-to-front strip","position":"second left green panel","count":8,"labels":["frame 1 rear view","frame 2 rear view","frame 3 rear view","frame 4 rear view","frame 5 rear view","frame 6 rear view","frame 7 rear view","frame 8 front-facing idle"],"description":"eight tiny frames on green, mostly back views with the final frame turned to a front-facing miner"},{"title":"small mixed direction strip","position":"third left green panel","count":8,"labels":["frame 1 front-left miner","frame 2 back view","frame 3 back view","frame 4 front view","frame 5 back view","frame 6 front-left crouch","frame 7 back view","frame 8 back view"],"description":"eight tiny frames alternating between rear-facing backpack views and front/three-quarter miner views"},{"title":"small action strip","position":"bottom left green panel","count":5,"labels":["frame 1 crouched front-left","frame 2 rear with raised pickaxe","frame 3 running rear three-quarter","frame 4 rear running","frame 5 crouched side"],"description":"five tiny action poses, including crouching and running, with the pickaxe raised or trailing"},{"title":"large running poses","position":"top right on black background","count":5,"labels":["large frame 1 side run with pickaxe behind","large frame 2 side run holding pickaxe upright","large frame 3 side run holding pickaxe upright","large frame 4 side run holding pickaxe upright","large frame 5 side run with backpack and pickaxe behind"],"description":"five larger clean character sprites arranged horizontally, all facing right, showing a running cycle with swinging arms, stomping boots, backpack bounce, and pickaxe movement"}],"composition":"leave large empty black space below the top-right large sprites, keep sprite frames evenly spaced, preserve consistent scale within each strip, use crisp outlines and readable silhouettes for game animation extraction"},"rendering":"high contrast, no text labels visible in the image, no UI buttons, no watermark, clean sprite-sheet presentation, bright green panels suitable for chroma keying"}