徒手格斗角色动作表
生成一份详细的十格动画参考表,用于编排两个风格化角色之间清晰易懂的徒手格斗动作序列。
gpt-image-2 · 图表 · 插画 · 游戏素材 · 漫画 / 故事板 · 草图 / 线稿 · 角色
中文提示词
{"type":"角色格斗编排动作表","title":"{argument name=\"headline text\" default=\"徒手格斗序列\"}","subtitle":"角色动作表","style":"白色背景上的专业动画参考项目,细黑色网格线,技术标注设计,写实概念艺术角色,小图标,箭头,运动路径,红色焦点目标,脚部位置图,紧凑的无衬线字体","characters":{"count":2,"left_character":{"name":"{argument name=\"guardian name\" default=\"木制守卫\"}","description":"由粗糙雕刻的圆木和木板组成的人形木制训练假人守卫,方形头部,木栓状关节,动作出人意料地敏捷但沉重,以中性姿势展示全身","traits":["坚固但出人意料地敏捷","沉重的挥击","利用臂展优势","攻击间隙保持防御姿势"]},"right_character":{"name":"{argument name=\"hermit name\" default=\"苔藓隐士\"}","description":"包裹在苔藓、藤蔓、树皮碎片和破烂绿褐色布料中的邋遢年迈森林隐士,姿态精干,动作迅速且难以预测,以中性姿势展示全身","traits":["动作迅速且难以预测","利用流畅的步法","打击要害部位","利用破绽"]}},"layout":{"format":"宽幅横向故事板,16:9,左侧信息栏,5x2 网格中的十个编号动作面板,底部为注释和图表行","left_column":{"sections_count":3,"sections":[{"title":"角色","contents":["木制守卫全身参考及 4 个要点特征","苔藓隐士全身参考及 4 个要点特征"]},{"title":"图例","count":4,"items":["绿色箭头:移动方向","灰色箭头:攻击路径","红色目标准星:焦点","蓝色箭头:平衡/重心"]},{"title":"关键注释","count":5,"items":["时机和间距至关重要","守卫依赖力量和臂展","隐士依赖速度、角度和利用破绽","每个动作都流畅衔接","每个面板都展示清晰可辨的剪影"]}},"main_sequence":{"panels_count":10,"panels":[{"number":1,"title":"姿态 / 对峙","description":"木制守卫和苔藓隐士在中距离对峙,两人均处于防御姿态,脚部附近有细微的绿色移动箭头","notes_count":3,"notes":["双方评估距离和时机","守卫保持高位防御","隐士保持轻盈步法"]},{"number":2,"title":"守卫推进","description":"守卫右脚领先向前迈步,伸展并缩短距离,同时隐士向后移动准备反击","notes_count":3,"notes":["守卫右脚领先切入","试图通过臂展缩短距离","隐士后撤,预判攻击"]},{"number":3,"title":"过顶挥击","description":"守卫向隐士头部挥出强力的红色虚线弧形过顶右勾拳,隐士从路径下方闪避","notes_count":3,"notes":["强力过顶右勾拳","投入大,恢复慢","目标:头部/上半身"]},{"number":4,"title":"隐士闪避与反击","description":"隐士滑入挥击弧线内侧,对守卫的肋骨或太阳穴进行快速左侧身体打击,躯干上有红色目标标记","notes_count":3,"notes":["隐士滑入弧线内侧","快速左侧身体打击,打开防御","目标:肋骨/太阳穴"]},{"number":5,"title":"守卫后仰","description":"守卫因受击而弯曲摇晃,防御短暂打开,隐士保持姿态准备后续攻击","notes_count":3,"notes":["守卫承受打击,摇晃","防御瞬间打开","隐士准备后续动作"]},{"number":6,"title":"隐士连击","description":"隐士进行快速两连击,右勾拳击中木制头部,随后左掌击中下颚,带有红色编号 1 和 2 的打击标记","notes_count":3,"notes":["1. 右勾拳击头","2. 左掌击下颚","快速、流畅的 2 连击"]},{"number":7,"title":"守卫高位格挡","description":"守卫恢复并抬起双臂格挡高位打击,同时移动以保持稳定","notes_count":3,"notes":["守卫及时恢复防御","高位格挡阻止来袭打击","移动重心以保持稳定"]},{"number":8,"title":"隐士低位扫腿","description":"隐士压低身体向守卫的前腿和膝盖扫去,膝盖附近有红色目标标记,地板上有红色虚线攻击箭头","notes_count":3,"notes":["目标:前腿/膝盖","旨在破坏平衡","为后续动作创造机会"]},{"number":9,"title":"守卫倒地","description":"守卫失去平衡向后倒下,一条腿抬起,隐士保持安全打击距离","notes_count":3,"notes":["守卫失去平衡","向后倒地","隐士保持距离"]},{"number":10,"title":"隐士终结打击","description":"隐士站在倒地的守卫上方,对头部或上胸部进行强力的向下终结打击,撞击点有红色目标标记","notes_count":3,"notes":["强力向下打击","目标:头部/上胸部","隐士获得格斗优势"]}]},"per_panel_footer":"每个动作面板都包含微小的黑白脚印图标、带有蓝色填充的简化重心/平衡条,以及偶尔出现的红色或绿色方向箭头","bottom_sections":{"count":3,"sections":[{"title":"流程图","description":"由箭头连接的黑色数字圆圈组成的水平序列","items_count":10,"items":["1","2","3","4","5","6","7","8","9","10"]},{"title":"技术说明","subsections_count":3,"subsections":[{"title":"重心与平衡","text":"木制守卫质量更大——启动慢,停止也慢。"},{"title":"动作经济性","text":"隐士以最小的动作实现最大效果。"},{"title":"目标定位","text":"隐士专注于脆弱区域:头部、肋骨、膝盖。"}]},{"title":"缩略草图","count":3,"description":"展示格斗机制简化版本的小型松散线条画,带有红色目标标记"}]},"visual_requirements":"清晰易读的黑色方框面板编号,强烈的角色剪影,准确的动作编排姿势,无电影背景,除技术标签外无杂乱内容,面板间比例一致,高分辨率可打印参考表","customization":"使两名格斗者符合此主题:{argument name=\"fight theme\" default=\"木制守卫与苔藓隐士的近距离徒手格斗序列\"}。"}
原始提示词
{"type":"character fight choreography movement sheet","title":"{argument name=\"headline text\" default=\"FIST-FIGHT SEQUENCE\"}","subtitle":"CHARACTER MOVEMENT SHEET","style":"clean professional animation reference board on white background, thin black grid lines, technical annotation design, realistic concept-art characters, small icons, arrows, motion paths, red focus targets, foot placement diagrams, compact sans-serif typography","characters":{"count":2,"left_character":{"name":"{argument name=\"guardian name\" default=\"WOODEN GUARDIAN\"}","description":"humanoid wooden training-dummy guardian made of chunky carved logs and planks, boxy head, peg-like joints, surprisingly agile but heavy, shown full body in a neutral pose","traits":["Solid but surprisingly agile","Heavy swings","Uses reach advantage","Defensive posture between attacks"]},"right_character":{"name":"{argument name=\"hermit name\" default=\"MOSS HERMIT\"}","description":"ragged elderly forest hermit wrapped in moss, vines, bark scraps and tattered green-brown cloth, wiry posture, quick unpredictable fighter, shown full body in a neutral pose","traits":["Quick and unpredictable","Uses fluid footwork","Strikes vital points","Exploits openings"]}},"layout":{"format":"wide landscape storyboard sheet, 16:9, left information column, ten numbered action panels in a 5 by 2 grid, bottom row of notes and diagrams","left_column":{"sections_count":3,"sections":[{"title":"CHARACTERS","contents":["WOODEN GUARDIAN full-body reference with 4 bullet traits","MOSS HERMIT full-body reference with 4 bullet traits"]},{"title":"LEGEND","count":4,"items":["green arrow: movement direction","gray arrow: attack path","red target reticle: focus point","blue arrow: balance/weight"]},{"title":"KEY NOTES","count":5,"items":["Timing and spacing are critical","Guardian relies on power and reach","Hermit relies on speed, angles, and exploiting openings","Each move flows into the next","Every panel shows clear readable silhouettes"]}]},"main_sequence":{"panels_count":10,"panels":[{"number":1,"title":"STANCE / FACE OFF","description":"wooden guardian and moss hermit square off at mid distance, both in guarded stances, subtle green movement arrows near feet","notes_count":3,"notes":["Both assess distance and timing","Guardian holds high guard","Hermit stays light on his feet"]},{"number":2,"title":"GUARDIAN ADVANCES","description":"guardian steps forward with right lead, reaching and closing distance while hermit shifts backward ready to counter","notes_count":3,"notes":["Guardian steps in with right lead","Seeks to close distance with reach","Hermit shifts back, reading attack"]},{"number":3,"title":"OVERHAND SWING","description":"guardian throws a powerful overhand right in a large red dashed arc toward the hermit's head while hermit ducks under the path","notes_count":3,"notes":["Powerful overhand right","High commitment, long recovery","Target: head / upper body"]},{"number":4,"title":"HERMIT DODGE & COUNTER","description":"hermit slips inside the swing arc and lands a quick left body shot to the guardian's ribs or solar plexus, red target marker on torso","notes_count":3,"notes":["Hermit slips inside the arc","Quick left body shot to open guard","Targets ribs / solar plexus"]},{"number":5,"title":"GUARDIAN RECOILS","description":"guardian bends and staggers from the hit, guard opening briefly, hermit remains poised for follow-up","notes_count":3,"notes":["Guardian absorbs hit, staggers","Guard opens up momentarily","Hermit prepares follow-up"]},{"number":6,"title":"HERMIT COMBO","description":"hermit delivers a fast two-hit combination, right hook to the wooden head followed by left palm strike to the jaw, red numbered hit markers 1 and 2","notes_count":3,"notes":["1. Right hook to head","2. Left palm strike to jaw","Fast, fluid 2-hit combination"]},{"number":7,"title":"GUARDIAN BLOCKS HIGH","description":"guardian recovers and raises both wooden arms to block a high strike while shifting to stabilize","notes_count":3,"notes":["Guardian recovers guard in time","High block stops incoming strike","Shifts weight to stabilize"]},{"number":8,"title":"HERMIT LOW SWEEP","description":"hermit drops low and sweeps toward the guardian's lead leg and knee, red target marker near knee, dashed red attack arrow along the floor","notes_count":3,"notes":["Targets lead leg / knee","Aims to off-balance","Creates opening for follow-up"]},{"number":9,"title":"GUARDIAN FALLS","description":"guardian loses balance and falls backward, one leg lifted, while hermit keeps safe striking distance","notes_count":3,"notes":["Guardian loses balance","Falls to back","Hermit maintains distance"]},{"number":10,"title":"HERMIT FINISHING STRIKE","description":"hermit stands over the fallen guardian and delivers a strong downward finishing strike to the head or upper chest, red target marker on impact point","notes_count":3,"notes":["Strong downward strike","Target: head / upper chest","Fight advantage to Hermit"]}]},"per_panel_footer":"each action panel includes tiny black-and-white footprint icons, a simplified weight/balance bar with blue fill, and occasional red or green directional arrows","bottom_sections":{"count":3,"sections":[{"title":"FLOW DIAGRAM","description":"horizontal sequence of black numbered circles connected by arrows","items_count":10,"items":["1","2","3","4","5","6","7","8","9","10"]},{"title":"TECHNICAL NOTES","subsections_count":3,"subsections":[{"title":"WEIGHT & BALANCE","text":"Wooden Guardian has more mass—slower to start, slower to stop."},{"title":"ECONOMY OF MOTION","text":"Hermit uses minimal movement for maximum effect."},{"title":"TARGETING","text":"Hermit focuses on vulnerable areas: head, ribs, knees."}]},{"title":"thumbnail sketches","count":3,"description":"small loose line drawings showing simplified versions of the fight mechanics with red target markers"}]},"visual_requirements":"crisp readable panel numbering in black boxes, strong character silhouettes, accurate motion-choreography poses, no cinematic background, no clutter beyond technical labels, consistent scale across panels, high-resolution printable reference sheet","customization":"Make the two fighters match this theme: {argument name=\"fight theme\" default=\"a wooden guardian versus a moss hermit in a close-quarters fist-fight sequence\"}."}