主机世代屋顶游戏拼贴图
生成一张四格复古游戏对比截图,展示同一个屋顶关卡在 8-bit、16-bit、PS1 和 PS2 风格下的不同表现。
gpt-image-2 · 产品营销 · 像素艺术 · 城市风光 / 街道 · 复古 / 怀旧 · 游戏素材 · 角色 · 赛博朋克 / 科幻
中文提示词
为一款名为 {argument name="game title" default="ConsoleChaos"} 的复古解谜动作游戏制作一张 16:9 的宣传截图拼贴图,同时展示同一个横版卷轴屋顶关卡在四个不同主机世代风格下的渲染效果。将画布精确划分为 2x2 网格,面板间以细黑线分隔,呈现出类似技术测试对比画面的效果。整张图片需应用强烈的 CRT 扫描线、低分辨率像素艺术美学、轻微模糊的捕获伪影以及深色赛博朋克城市色调。 左上角面板:8-bit / Famicom 风格横版平台跳跃。洋红色夜空,扁平的像素化建筑,黄绿色瓷砖地面,三座简单的棕色垂直塔楼,带有微小的浅色窗户。一个粉色头发的小型动漫女孩角色精灵正处于向右跳跃的状态。色彩极其有限,像素块感强,对比度高。 右上角面板:16-bit / Super Famicom 风格横版平台跳跃。明亮的蓝天,带有长条状扁平白云,绿色屋顶围栏/平台,蓝色建筑立面,排列着黄色灯光的窗户。同一个粉色头发的动漫女孩角色精灵站在平台上,面向右侧,身穿蓝色服装。相比左上角面板,精灵更清晰,色彩更丰富。 左下角面板:早期 PlayStation 风格 3D 视角。第三人称摄像机位于低多边形粉色头发动漫女孩角色的后方及侧面,她站在灰色的瓷砖屋顶上。紫色雾蒙蒙的夜间天际线,方块状建筑,带有少量亮灯的窗户,可见多边形边缘和锯齿状纹理扭曲。在底部添加一条黑色 UI 条,显示微小的白色日文调试文本和按键提示。 右下角面板:PlayStation 2 风格 3D 视角。第三人称 3D 屋顶夜景,一个更大、更平滑的动漫女孩角色面向镜头,粉色双马尾,身穿深蓝/黑色服装,配蓝色短裙和靴子。她站在宽阔的灰色瓷砖屋顶上,下方是城市建筑和黄色灯光的窗户,身后有一个凸起的平台和方块状障碍物,平台上还有一个红色小物体。深海军蓝天空,几何细节比左下角更丰富,但仍保留复古游戏质感。在左下边缘附近包含微弱的白色 UI/调试文本。 角色细节:使用同一个贯穿始终的女主角 {argument name="character name" default="pink-haired anime girl"},拥有柔和的粉色头发,在后期世代面板中身穿受未来主义校服启发的蓝/黑色服装。保持四种渲染风格的明显差异:8-bit、16-bit、PS1 低多边形和 PS2 时代 3D。不要添加标题 Logo 或额外的说明性文字;这应该看起来像是一张捕获的开发对比图,而不是一张精美的海报。
原始提示词
Create a 16:9 promotional screenshot collage for a retro puzzle-action game called {argument name="game title" default="ConsoleChaos"}, showing the same side-scrolling rooftop stage rendered in four different console-generation styles at once. Divide the canvas into an exact 2x2 grid with thin black borders between panels, like a technical pilot comparison screen. Use strong CRT scanlines across the entire image, low-resolution pixel-art aesthetics, slightly blurry capture artifacts, and dark cyberpunk city colors. Top-left panel: 8-bit / Famicom-style side-view platformer. Magenta-purple night sky, flat pixelated buildings, yellow-green tiled ground, three simple brown vertical towers with small pale windows. A tiny pink-haired anime girl sprite in white/pink is mid-jump moving right. Very limited palette, chunky pixels, high contrast. Top-right panel: 16-bit / Super Famicom-style side-view platformer. Bright blue sky with long flat white clouds, green rooftop fence/platform, blue building facade with rows of yellow-lit windows. The same pink-haired anime girl sprite stands on the platform facing right, wearing a blue outfit. Cleaner sprites and more colors than the top-left panel. Bottom-left panel: early PlayStation-style 3D view. Third-person camera behind and slightly to the side of a low-poly pink-haired anime girl character standing on a gray tiled rooftop. Purple foggy night skyline, blocky buildings with a few lit windows, visible polygon edges and jagged texture warping. Add a black UI strip along the bottom with tiny white Japanese debug-like text and button hints. Bottom-right panel: PlayStation 2-style 3D view. Third-person 3D rooftop scene at night with a larger, smoother anime girl character facing the camera, pink twin-tail hair, dark blue/black outfit with blue skirt and boots. She stands on a broad gray tiled rooftop with city buildings and yellow-lit windows below, a raised platform and blocky obstacle behind her, plus a small red object on the platform. Dark navy sky, more detailed geometry than bottom-left but still retro game-like. Include faint tiny white UI/debug text near the lower left edge. Character details: use one recurring heroine, {argument name="character name" default="pink-haired anime girl"}, with pastel pink hair and a blue/black futuristic school-uniform-inspired outfit in the later-generation panels. Keep the four render styles clearly distinct: 8-bit, 16-bit, PS1 low-poly, and PS2-era 3D. Do not add a title logo or extra explanatory captions; this should look like a captured development comparison image rather than a polished poster.