返回创作内容库

仓鼠向日葵大炮游戏 UI

生成一个奇幻的日式打字对战游戏 UI,画面中一只仓鼠正向木制项目发射向日葵种子。

gpt-image-2 · App / 网页设计 · 动物 / 生物 · 插画 · 文本 / 排版 · 水彩画 · 游戏素材

试一试复制喜欢的提示词,在 AnchorDot 中开始创作。
仓鼠向日葵大炮游戏 UI仓鼠向日葵大炮游戏 UI

中文提示词

目标:为一款仓鼠驱动的向日葵种子大炮打字游戏创建可爱的 2D 手绘游戏 UI 截图,采用欢快的乡村向日葵田主题和日文界面文本。 画布:宽屏 16:9 游戏画面,明亮的白昼天空,饱和的绘本水彩/水粉风格,清晰的粗轮廓,温暖的奶油色与木质 UI 面板,向日葵装饰,充满趣味的街机活力。 布局:顶部 HUD,中央战场,右侧目标状态项目,底部输入/控制面板。使用 3 个顶部 HUD 元素:左侧圆润的奶油色徽章显示“COMBO 6”及向日葵图标,中央木质标题牌显示 {argument name="game title" default="ひまわりの種キャノン"} 并装饰有向日葵和叶片,右侧圆润的奶油色徽章显示“発射回数 12”及小叶片和向日葵。主场景为长满向日葵的起伏绿草地,配有白色栅栏、远山、蓬松云朵、飘落的花瓣、蒲公英绒毛和飞行的向日葵种子。 主体细节:左侧放置 1 只可爱的圆滚滚仓鼠角色,操作 1 台木质与黄铜打造的向日葵大炮。仓鼠呈米色和棕色,有着亮晶晶的黑眼睛、小爪子,正握着一个红顶操纵杆。在它上方添加 1 个写有“ピッ!”的对话气泡。大炮小巧且带有轮子,装饰有向日葵图案,巨大的向日葵形状炮口正向右发射种子。展示 1 个从大炮中射出的巨大黄色箭头状弹幕横幅,上面写着 {argument name="shot phrase" default="私の担当じゃねーんだよ!!!!"}。包含多个可见的黑白向日葵种子划过场景,以及黄色叶片、闪光和运动轨迹。 右侧目标项目:在右侧创建 1 个巨大的木制目标标牌,因撞击而晃动,装饰有 3 朵显眼的向日葵,顶部带有小小的“TARGET”标签。目标名称应显示为 {argument name="target name" default="理不尽上司"}。在下方,显示 1 个水平 HP 条,左侧为红-橙-黄填充,右侧为深色耗尽区域,标注为“872 / 1500 HP”。在血条下方,显示一个巨大的漫画风格撞击标签“-128 DAMAGE!”,采用红橙色字母配白色描边。在项目周围添加星芒和撞击的种子。 底部控制面板:一个宽大的奶油色木质边框面板横跨整个底部。左侧包含 1 个打字输入框,内有大号黑色文本 {argument name="input text" default="私の担当じゃねーんだよ!!!!"} 以及一个垂直光标。右侧是 1 个超大的圆润黄色按钮,标注为“発射”,下方有较小的文字“Enterでも発射”,并装饰有向日葵。左下角有 1 个“POWER”标签和 1 个从绿到黄再到红的渐变长条能量槽,槽内带有若干种子标记。 视觉风格:奇幻日式手游 UI,舒适的手绘插画,精美的模型,高可读性,醒目的日文字体,木质纹理,装饰性铆钉,缝合边框,细腻的投影,动态漫画打击特效,非写实风格。 约束:保持所有列出的 UI 文本清晰且按描述位置放置。使用指定的可见主要交互/状态元素:3 个顶部 HUD 元素,1 只仓鼠,1 门大炮,1 个对话气泡,1 个弹幕横幅,1 个目标项目,1 个 HP 条,1 个伤害标签,1 个输入框,1 个发射按钮,以及 1 个能量槽。不要添加额外的角色、菜单、水印、Logo 或不相关的 UI 面板。

原始提示词

Goal: Create a cute hand-painted 2D game UI screenshot for a hamster-powered sunflower seed cannon typing game, with a cheerful rural sunflower-field theme and Japanese interface text. Canvas: Wide 16:9 game screen, bright daytime sky, saturated storybook watercolor/gouache style, thick clean outlines, warm cream-and-wood UI panels, sunflower decorations, playful arcade energy. Layout: Top HUD, center battlefield, right target status board, and bottom input/control panel. Use exactly 3 top HUD elements: left rounded cream badge showing “COMBO 6” with a sunflower icon, center wooden title plaque reading {argument name="game title" default="ひまわりの種キャノン"} decorated with sunflowers and leaves, and right rounded cream badge showing “発射回数 12” with small leaves and a sunflower. The main scene is a rolling green meadow filled with sunflowers, a white fence, distant hills, fluffy clouds, drifting petals, dandelion fluff, and flying sunflower seeds. Subject details: On the left, place exactly 1 adorable round hamster character operating exactly 1 wooden-and-brass sunflower cannon. The hamster is beige and brown with glossy black eyes, tiny paws, and holds a red-topped lever. Add exactly 1 speech bubble above it reading “ピッ!”. The cannon is small, wheeled, decorated with sunflower motifs, with a large sunflower-shaped muzzle firing seeds to the right. Show one large yellow arrow-shaped projectile banner coming out of the cannon reading {argument name="shot phrase" default="私の担当じゃねーんだよ!!!!"}. Include multiple visible black-and-white sunflower seeds streaking across the scene, plus yellow leaves, sparkles, and motion trails. Right target board: Create exactly 1 large wooden target sign on the right, wobbling from impact, decorated with exactly 3 prominent sunflowers and a small “TARGET” label at the top. The target name should read {argument name="target name" default="理不尽上司"}. Under it, show exactly 1 horizontal HP bar with red-orange-yellow fill on the left and dark depleted area on the right, labeled “872 / 1500 HP”. Below the bar, show a big comic impact label “-128 DAMAGE!” in red-orange letters with white outline. Add starbursts and seeds striking around the board. Bottom control panel: A large cream wooden bordered panel spans the full width. It contains exactly 1 typing input box on the left with large black text {argument name="input text" default="私の担当じゃねーんだよ!!!!"} followed by a vertical cursor. On the right is exactly 1 oversized rounded yellow button labeled “発射” with smaller text “Enterでも発射” beneath it, decorated with sunflowers. Along the bottom left is exactly 1 “POWER” label and exactly 1 long power meter with a green-to-yellow-to-red gradient, plus several seed markers inside the gauge. Visual style: Whimsical Japanese mobile game UI, cozy handmade illustration, polished mockup, high readability, bold Japanese typography, wooden texture, decorative rivets, stitched borders, subtle drop shadows, dynamic comic hit effects, no photorealism. Constraints: Keep all listed UI text legible and positioned as described. Use exactly the visible major interactive/status elements: 3 top HUD elements, 1 hamster, 1 cannon, 1 speech bubble, 1 projectile phrase banner, 1 target board, 1 HP bar, 1 damage label, 1 input box, 1 fire button, and 1 power meter. Do not add extra characters, menus, watermarks, logos, or unrelated UI panels.