返回创作内容库

复古低多边形太空飞行预览

生成一张 1990 年代风格的低多边形飞船预览界面,包含星空背景、HUD 叠加层以及桌面应用窗口框架,适用于游戏概念艺术。

gpt-image-2 · 3D 渲染 · App / 网页设计 · 复古 / 怀旧 · 文本 / 排版 · 游戏素材 · 赛博朋克 / 科幻 · 车辆

试一试复制喜欢的提示词,在 AnchorDot 中开始创作。
复古低多边形太空飞行预览复古低多边形太空飞行预览复古低多边形太空飞行预览复古低多边形太空飞行预览

中文提示词

在桌面应用程序窗口内创建一个复古低多边形 3D 太空飞行预览界面。画布为 16:9 的宽屏截图,带有白色 macOS 风格的浏览器/应用框架,顶部圆角,左上角有三个交通灯样式的按钮,窗口标题为“Space 1995 (DEBUG)”。窗口内部是深邃的黑色星空,布满许多微小的白色像素星点和少量较大的方形恒星,左上方附近有一颗巨大的深蓝色行星。主体是一艘位于画面中心偏下方的橙色块状飞船,以四分之三俯视视角向右飞行。飞船应呈现 1990 年代多边形游戏资产的质感:厚实的矩形几何结构、可见的面板网格细节、两个侧翼引擎舱、宽阔平坦的中央机身、顶部前方的深色驾驶舱玻璃、小型黑色推进器、左侧引擎舱带有微妙的橙色发光效果,以及清晰的类体素边缘。添加极简科幻 HUD 叠加层:左上角有一条细青色水平线,其上方是发光的青色像素/等宽字体标题“SPACE 1995 // FLIGHT SYSTEM”,下方带有较小的副标题“SHIP PREVIEW”。右下角添加一个深色半透明矩形状态面板,左侧带有细长的橙色垂直装饰条,面板内显示小型青白色等宽字体“VX 150 DIABLO // LOADED”。画面仅包含 1 艘飞船、1 颗行星、1 个左上角标题 HUD 块和 1 个右下角状态 HUD 面板。视觉风格:1995 年复古未来主义电脑游戏、低多边形 Three.js 概念艺术、黑色太空背景、青色与橙色 UI 点缀、构图简洁,无人物,无额外标签,无水印。可自定义元素:飞船模型名称 {argument name="spaceship model name" default="VX 150 DIABLO"}、主 HUD 标题 {argument name="main HUD title" default="SPACE 1995 // FLIGHT SYSTEM"}、副标题 {argument name="subtitle" default="SHIP PREVIEW"}、飞船颜色 {argument name="ship color" default="orange"}、行星颜色 {argument name="planet color" default="dark blue"}。

原始提示词

Goal: Create a retro 1990s spaceflight debug preview screen showing a low-poly voxel spaceship in deep space, suitable as concept art for a Three.js primitive model. Canvas: Wide 16:9 screenshot inside a macOS-style application window with rounded corners, white title bar, subtle drop shadow, and three traffic-light buttons at top left. The window title reads “Space 1995 (DEBUG)”. Scene: A black starfield fills the app viewport, scattered with many tiny white stars plus exactly 4 larger pale-blue square stars: one near the upper left, one near upper right, one lower left of center, and one lower right. Near the top center-left is one large dark blue planet, partially cropped by the upper edge, with soft shading and a small bright square highlight. Main subject: Center the spaceship slightly below mid-frame, angled in three-quarter view as if flying toward the lower right. The ship is a chunky low-poly / voxel-inspired sci-fi craft named {argument name="ship name" default="VX 150 DIABLO"}. It has exactly 3 main orange modules: one broad central wedge-shaped body and 2 symmetrical side engine pods connected by short struts. Use {argument name="ship color" default="burnt orange"} panels with darker orange bevels, visible grid-like panel segmentation, small vents, blocky greebles, and primitive geometric construction. The central body has a black cockpit window on the front top with a thin light trim and a narrow orange stripe down the glass. Add a small dark rectangular vent on top of the rear center body and one small dark inset on each side pod. The left side pod has a warm yellow-orange glow on its front/side face, while both pods have dark rear thruster rectangles. HUD and text: In the upper left of the black viewport, add a thin cyan horizontal rule. Beneath it, display glowing pixel/monospace cyan text: “{argument name="headline text" default="SPACE 1995 // FLIGHT SYSTEM"}” with smaller text below reading “SHIP PREVIEW”. In the bottom right, add a dark translucent rectangular status panel with a vertical orange accent bar on its left and cyan-white monospace text reading “{argument name="status text" default="VX 150 DIABLO // LOADED"}”; add two tiny dark square indicators at the far right of the panel. Visual style: Retro-futuristic 1995 computer graphics, low-poly 3D render, voxel-like hard edges, simple primitive shapes, cinematic black space background, teal HUD typography, orange spaceship contrast, crisp but slightly nostalgic UI. Keep the composition spacious and minimal, with no extra planets, no additional ships, no characters, and no watermark.