返回创作内容库

书法运动网格系统

一种结构化、基于逻辑的提示词,旨在将体育动作转化为 2x2 网格内的极简书法艺术。

gpt-image-2 · 插画 · 摘要 / 背景 · 文本 / 排版 · 极简主义 · 海报 / 传单 · 社交媒体帖子

试一试复制喜欢的提示词,在 AnchorDot 中开始创作。
书法运动网格系统书法运动网格系统

中文提示词

2x2 网格,针对 {argument name="subject" default="奥林匹克运动项目"} 执行此操作:16:9 INPUT ::= {argument name="keyword" default="[主题或词汇]"} W := derive_word(INPUT) A := infer_actor_or_symbol(INPUT) E := infer_defining_action(INPUT) M := infer_reactive_medium(E, INPUT) LAYOUT_SOLVER :: +--------------------------------------------------------------------------------+ | | | ┌─ 可容纳 A 的字形 | | ↓ | | [ 字形 ] [ 字形 ] [ 动作字形 ] [ 字形 ] [ 字形 ] | | A │ | | │ motion_vector(E) | | ▼ | | **** 冲击 **** | | ╭─────────┼─────────╮ | | ≈≈≈≈≈≈≈≈≈ 反应基线 ≈≈≈≈≈≈≈≈ | | | +--------------------------------------------------------------------------------+ SEMANTIC_ASSIGNMENT :: BODY_SLOT := 字形,其留白/曲线/笔画最能适应 pose(A) ACTION_SLOT := 字形,其几何形状自然地表达 E GROUND_SLOT := 底部排版区域,转换为 M FUSION :: A.body_part -> 字形笔画 A.gesture -> 末端或曲线 ACTION_GLYPH -> 运动轨迹 M.surface -> 共享词汇基线 collision -> 墨迹爆发 energy_propagation-> 同心标记或主题等效物 BRUSH_PHYSICS :: stroke_width(t) ∝ pressure(t) dryness(t) ∝ velocity(t) splatter ∝ impact_force(E) ripple_radius ∝ elapsed_visual_time RULES :: - 仅保留足以理解 A 和 E 的字面细节 - 保留巨大的留白空间 - 反应标记成为整个词汇的构图支撑 - 使用不对称和稀疏的笔触瑕疵 - 如果 M 不是液体,则推断适当的反应 - 永远不要预先指定特定的字母、主体、动作或媒介

原始提示词

2x2 grid, do this for {argument name="subject" default="Olympics sports"}: 16:9 INPUT ::= {argument name="keyword" default="[TOPIC_OR_WORD]"} W := derive_word(INPUT) A := infer_actor_or_symbol(INPUT) E := infer_defining_action(INPUT) M := infer_reactive_medium(E, INPUT) LAYOUT_SOLVER :: +--------------------------------------------------------------------------------+ | | | ┌─ glyph capable of holding A | | ↓ | | [ GLYPH ] [ GLYPH ] [ ACTION_GLYPH ] [ GLYPH ] [ GLYPH ] | | A │ | | │ motion_vector(E) | | ▼ | | **** IMPACT **** | | ╭─────────┼─────────╮ | | ≈≈≈≈≈≈≈≈≈ reactive baseline ≈≈≈≈≈≈≈≈ | | | +--------------------------------------------------------------------------------+ SEMANTIC_ASSIGNMENT :: BODY_SLOT := glyph whose counter/curve/stem best accommodates pose(A) ACTION_SLOT := glyph whose geometry naturally expresses E GROUND_SLOT := bottom typographic zone transformed into M FUSION :: A.body_part -> glyph_stroke A.gesture -> terminal_or_curve ACTION_GLYPH -> motion_trajectory M.surface -> shared_word_baseline collision -> ink_burst energy_propagation-> concentric_marks_or_topic_equivalent BRUSH_PHYSICS :: stroke_width(t) ∝ pressure(t) dryness(t) ∝ velocity(t) splatter ∝ impact_force(E) ripple_radius ∝ elapsed_visual_time RULES :: - only enough literal detail to understand A and E - preserve huge white negative space - reaction marks become compositional support for the entire word - use asymmetry and sparse brush imperfections - infer the appropriate reaction if M is not liquid - never preassign a specific letter, actor, action, or medium