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肮脏的生存恐怖 FPS 遭遇战

生成一张电影感的第一人称恐怖游戏截图,包含近距离怪物、手枪 HUD 以及腐朽的工业环境。

gpt-image-2 · 3D 渲染 · 建筑 / 室内设计 · 游戏素材 · 电影 / 电影剧照 · 角色

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中文提示词

创作一张粗粝的第一人称生存恐怖游戏截图,场景设定在废弃的工业庭院中,呈现出电影级 FPS 的视觉效果。画面右下角前景为玩家持有一把黑色半自动手枪,正瞄准中心处一个极近距离的怪诞人形敌人。该生物佝偻、湿润且腐烂,长着一个肿块状的寄生虫头部,覆盖着油腻的棕黑色有机物质,垂挂着触须,胸部露出筋腱组织,身穿一件深色破烂外套。环境为肮脏的废弃砖混工厂巷道,地面铺设着潮湿的鹅卵石,布满水坑、锈迹、血迹、散落的碎片,画面中伴有大雨或水流划过的痕迹。画面右上角包含 1 个由细长支架支撑的大型生锈圆柱形金属罐或筒仓,左侧砖墙上有 1 个大型拱形工业窗,背景巷道中隐约可见 1 辆深色汽车,罐体区域周围有 3 根显眼的垂直金属柱。采用 16:9 宽画幅、低机位、强烈的广角镜头畸变、高对比度、动态模糊、脏污玻璃伪影、重度漫射、色差涂抹以及过度处理的超写实游戏渲染纹理。添加极简半透明 HUD:左下角显示“HEALTH”标签及数字“32”;右下角显示小型弹药指示器,包含“AMMO”标签及数字“18”和“123”。整体氛围:压抑、潮湿、锈迹斑斑、病态、混乱,如同 {argument name="game style" default="一款现代第一人称生存恐怖射击游戏"};使场景呈现出与 {argument name="enemy type" default="怪诞寄生僵尸"} 在 {argument name="location" default="废弃工业庭院"} 中进行激烈近距离遭遇战的紧张感。使用 {argument name="lighting" default="寒冷昏暗的阴天光线及强烈的湿润反光"} 以及 {argument name="image treatment" default="极度漫射、污垢、雨痕和类似 GPT 生成图像的伪影效果"}。

原始提示词

Create a gritty first-person survival-horror video game screenshot in a ruined industrial courtyard, as if captured from a cinematic FPS. The viewer holds a black semi-automatic pistol in the lower right foreground, aimed at one grotesque humanoid enemy standing extremely close in the center. The creature is hunched, wet, and decayed, with a lumpy parasite-like head covered in slick brown-black organic matter, dangling tendrils, exposed sinewy chest tissue, and a dark torn coat. The environment is a grimy abandoned brick-and-concrete factory alley with wet cobblestone paving, puddles, rust stains, blood smears, scattered debris, and heavy rain or water streaking across the image. Include exactly 1 large rusted cylindrical metal tank or silo elevated on thin legs in the upper right, exactly 1 large arched industrial window on the left brick wall, exactly 1 dark car partly visible in the background alley, and exactly 3 prominent vertical metal posts around the tank area. Use a wide 16:9 frame, low camera height, aggressive wide-angle lens distortion, high contrast, motion blur, dirty glass artifacts, heavy diffusion, chromatic smearing, and overprocessed photorealistic game-render texture. Add a minimal translucent HUD: in the bottom left show the label “HEALTH” above the number “32”; in the bottom right show a small ammo indicator with “AMMO” and the numbers “18” and “123”. Overall mood: oppressive, damp, rusted, diseased, chaotic, like {argument name="game style" default="a modern first-person survival horror shooter"}; make the scene feel like an intense close-quarters encounter with {argument name="enemy type" default="a grotesque parasite zombie"} in {argument name="location" default="an abandoned industrial courtyard"}. Use {argument name="lighting" default="cold dim overcast light with harsh wet reflections"} and {argument name="image treatment" default="extreme diffusion, grime, rain streaks, and GPT-image-like artifacting"}.