古庙 3D 立体透视模型
将历史建筑插画转化为放置在木质展示底座上的写实博物馆级微缩模型。
gpt-image-2 · 3D 渲染 · 建筑 / 室内设计 · 游戏素材 · 等距
中文提示词
以 REFERENCE_0 作为建筑参考,将雕刻场景转化为写实的手工 3D 微缩透视模型 / 比例模型。保留原有的古庙、梯田山坡、石挡土墙、阶梯、树木和微小的人像,但将所有元素从平面插画转换为具有深度、阴影和触感细节的实体模型材质。以高角度的 45 度等轴侧视图呈现,背景为简洁明亮的摄影棚背景。在整个地形下方添加一个抛光的深色木质展示底座,并在前缘中心处固定 1 个黄铜铭牌,铭牌文字为 {argument name="plaque text" default="The Temple of Artemis"}。使地形看起来像博物馆级的建筑模型:雕刻的石块、岩石悬崖纹理、微型灌木和柏树、风化的象牙色庙宇立柱,以及细腻的自然色彩。在保持参考图整体布局的同时,使其呈现出实体收藏模型的质感,而非绘画作品。
原始提示词
Using REFERENCE_0 as the architectural source, transform the engraved scene into a realistic handcrafted 3D miniature diorama / scale model. Keep the same ancient temple, terraced hillside, stone retaining walls, stairways, trees, and tiny human figures, but convert everything from flat illustration into physical model materials with depth, shadows, and tactile detail. Present it from an elevated three-quarter isometric view on a clean light studio background. Add a polished dark wooden display plinth underneath the whole terrain and attach exactly 1 brass nameplate centered on the front edge reading {argument name="plaque text" default="The Temple of Artemis"}. Make the terrain look like a museum-quality architectural maquette: carved stone blocks, rocky cliff texture, miniature shrubs and cypress trees, weathered ivory temple columns, and subtle natural colors. Preserve the overall layout from the reference while making it feel like a tangible collectible model, not a drawing or painting.