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等距视角体素风格河流神庙城市

一份详细的提示词,用于生成一个迷人的等距视角体素立体模型,包含古代阶梯式神庙群、河滨、市场摊位、船只和仪式水池。

gpt-image-2 · 3D 渲染 · 建筑 / 室内设计 · 游戏素材 · 等距

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等距视角体素风格河流神庙城市等距视角体素风格河流神庙城市

中文提示词

创建一个详细的等距视角体素立体模型,展示一座位于河畔的古代阶梯式神庙群,呈现出如同矩形底座上微型积木游戏场景的渲染效果。场景应体现 {argument name="civilization style" default="古代美索不达米亚或中美洲河畔神庙城市"} 的风格,采用温暖的棕褐色石材、赤陶屋顶、雕刻柱子以及对称的仪式建筑。 画布:宽幅 4:3 构图,从上方俯视的正交等距视角,以悬浮的矩形地形板为中心,背景为纯净的暖米色。使用柔和的摄影棚灯光、环境光遮蔽、柔和阴影以及精致的低多边形体素美学。 主要布局:在中心偏左位置放置一座大型中央阶梯式金字塔神庙,具有多层露台、垂直柱状细节、平坦的浅色屋顶以及顶部的小型金色装饰。在其前方,添加一个带有柱子和楼梯的较低入口平台。在主神庙右侧,包含一座较小的阶梯式神庙祭坛;在其后方,包含一座靠近树木的更小塔楼祭坛。在左侧前景,创建一个带有亮蓝色水面、石质边缘和周围阶梯的矩形仪式水池。沿着整个前边缘,创建一条宽阔的绿松石色河流,配有瓷砖纹理的水面和通往水边的石质长廊。 可见元素计数:精确包含 3 座阶梯式神庙结构:1 座大型中央金字塔、1 座中型右前方金字塔和 1 座小型右后方塔楼祭坛。精确包含 1 个矩形水池。精确包含 2 艘河上的小型木船,每艘船带有微小的桅杆或杆子。精确包含 5 座广场周围带有赤陶屋顶的矩形建筑或市场摊位:左侧 2 座长建筑,右侧 2 座建筑,左前方 1 座小建筑。精确包含 4 个广场上的条纹遮阳篷市场摊位:1 个蓝白相间遮阳篷、1 个青白相间遮阳篷、1 个红白相间遮阳篷和 1 个黄白相间遮阳篷。精确包含 5 棵分布在建筑群周围的棕榈树,以及精确 4 棵宽叶绿树。添加零星的微小体素人物、小长椅、花盆、芦苇、板条箱和装饰柱,但保持它们作为次要元素。 视觉风格:迷人的体素艺术,清晰的积木几何形状,微小的模块化砖块,温暖的沙色、粘土色、赭石色、奶油石色大地色调,柔和的绿色植被以及明亮的青色水面。神庙应显得宏伟但具有玩具感,无照片级真实纹理,无轮廓线,无文字。强调 {argument name="mood" default="低调优美、宁静的微缩世界"} 的感觉,构图简洁且细节丰富。

原始提示词

Create a detailed isometric voxel diorama of an ancient stepped temple complex beside a river, rendered like a miniature block-built game scene on a rectangular base. The setting should feel like {argument name="civilization style" default="an ancient Mesopotamian or Mesoamerican river temple city"}, with warm tan stone, terracotta roofs, carved columns, and symmetrical ceremonial architecture. Canvas: Wide 4:3 composition, orthographic isometric view from above, centered on a floating rectangular terrain slab against a plain warm beige background. Use soft studio lighting, ambient occlusion, gentle shadows, and a polished low-poly voxel aesthetic. Main layout: Place one large central stepped ziggurat temple slightly left of center, with many stacked terraces, vertical column-like details, a flat pale roof, and small golden ornaments along the top. In front of it, add a lower entrance platform with columns and stairs. To the right of the main temple, include one smaller stepped temple shrine; behind it, include one even smaller tower shrine near trees. On the left foreground, create a rectangular ceremonial pool with bright blue water, stone edging, and tiered steps around it. Along the entire front edge, create a broad turquoise river with tiled water texture and a stone promenade with stairs descending to the water. Counted visible elements: exactly 3 stepped temple structures: 1 large central ziggurat, 1 medium front-right ziggurat, and 1 small rear-right shrine tower. Exactly 1 rectangular pool. Exactly 2 small wooden boats on the river, each with a tiny mast or pole. Exactly 5 terracotta-roofed rectangular buildings or market stalls around the plaza: 2 long buildings on the left side, 2 buildings on the right side, and 1 small building in the front-left area. Exactly 4 striped canopy market stalls in the plaza: 1 blue-and-white canopy, 1 teal-and-white canopy, 1 red-and-white canopy, and 1 yellow-and-white canopy. Exactly 5 palm trees distributed around the complex, plus exactly 4 broad leafy green trees. Add scattered tiny voxel people, small benches, planters, reeds, crates, and decorative posts, but keep them secondary. Visual style: Charming voxel art, crisp block geometry, tiny modular bricks, warm earthy palette of sand, clay, ochre, cream stone, muted green vegetation, and bright cyan water. The temple should be majestic but toy-like, with no photorealistic textures, no outlines, and no text. Emphasize the {argument name="mood" default="lowkey beautiful peaceful miniature world"} feeling, with clean composition and high detail.