3D 学校体育馆 Boss 竞技场
将游戏风格的学校体育馆战斗截图转换为干净、写实的 3D 环境渲染图,且不包含 UI 或玩家角色。
gpt-image-2 · 3D 渲染 · 动漫 / 漫画 · 建筑 / 室内设计 · 游戏素材
中文提示词
以 REFERENCE_0 为源场景,将游戏截图转换为同一个旧学校体育馆战斗竞技场的干净、可探索的 3D 环境渲染图,就像在 Blender 或实时 3D 引擎中重建的一样。移除所有游戏 UI、对话框、HUD 元素、文字叠加、小地图、血条以及玩家角色。仅保留体育馆场景和中央戴面具的阴影灵体及其发光的紫色封印魔法阵,但要让怪物看起来更像是一个悬浮在球场上方的实体 3D 资产,而不是一个充满 2D 特效的幻影。 环境变化:使体育馆在建筑上具有写实感和细节,包括抛光的木质篮球场、精确的球场标记、墙壁软垫、木质肋木、门、远端带有闭合红色幕布的舞台、带有栏杆的侧面阳台/高层走廊、大窗户、可见的钢制屋顶桁架以及悬挂的工业吊灯。包含 4 个可见的篮球架:左墙 2 个,后方 1 个,右墙 1 个。使用冷色调的室内夜间照明,并带有来自灵体和魔法阵的微妙紫色溢光,漆面地板上有写实的反射,并采用从高处观众视角拍摄的广角电影级镜头。 风格:写实的 3D 动漫游戏环境渲染,构图简洁,学校体育馆细节高度还原,除召唤出的灵体外没有其他角色,没有界面,没有字幕,没有水印。最终效果应呈现出一种基于参考图像的、可游玩的 UE5/Blender 关卡感。
原始提示词
Using REFERENCE_0 as the source scene, convert the game screenshot into a clean, explorable 3D environment render of the same old school gym battle arena, as if rebuilt in Blender/real-time 3D. Remove all game UI, dialogue, HUD elements, text overlays, minimap, health bars, and the player character. Keep only the gym setting and the central masked shadow spirit with its glowing purple sealing magic circle, but make the monster more like a solid 3D asset hovering above the court rather than a 2D effects-heavy apparition. Environment changes: make the gymnasium architecturally realistic and detailed, with a polished wooden basketball court, accurate court markings, wall padding, wooden wall bars, doors, a stage with closed red curtains at the far end, side balconies/upper walkways with railings, large windows, visible steel roof trusses, and hanging industrial ceiling lamps. Include exactly 4 visible basketball hoops: two on the left wall, one at the far back, and one on the right wall. Use cool indoor evening lighting with subtle purple spill from the spirit and magic circle, realistic reflections on the lacquered floor, and a wide cinematic camera angle from an elevated spectator viewpoint. Style: realistic 3D anime-game environment render, clean composition, high fidelity school gym details, no characters besides the summoned spirit, no interface, no captions, no watermark. The result should feel like a playable UE5/Blender level based on the reference image.