Q 版格斗角色精灵图集
为游戏资产原型生成一张 4x4 的 Q 版动漫女学生格斗动作像素风精灵图集。
gpt-image-2.5 · Q 版 / Q 萌风 · 像素艺术 · 动漫 / 漫画 · 游戏素材 · 角色
中文提示词
目标:为可爱的 Q 版动漫女学生格斗角色创作一张用于动画制作的 2D 像素风战斗动作精灵图集。 画布:1:1 正方形精灵图集画布,带有透明背景的棋盘格预览。将 16 个独立的精灵图精确排列在整齐的 4 x 4 网格中,间距均匀,且均主要面向右侧。不要包含任何标签、数字、UI、边框、阴影或其他额外效果。 角色细节:一个小巧的 Q 版女孩,拥有 {argument name="hair color" default="蓝色"} 的凌乱中长发、侧马尾,头顶有一根卷曲的呆毛。她有着简单的可爱动漫脸庞,深蓝色眼睛,表情坚定而开朗。服装:明亮的 {argument name="jacket color" default="黄色"} 开衫夹克,配有超大袖子、淡紫色衬衫、深海军蓝百褶裙、白色腿部以及厚实的 {argument name="boot color" default="红色"} 短靴。使用粗深海军蓝像素轮廓,清晰的 16 位/32 位游戏精灵风格,有限的调色板,干净的赛璐珞阴影,并确保所有帧中角色比例的一致性。 精灵图数量与姿势:包含 16 个独立的帧,按从左到右、从上到下的顺序排列:1 站立防御姿势(双拳举起),2 低位准备蹲防,3 出拳蓄力(后臂后拉),4 前冲准备(夹克向后摆动),5 直拳伸展,6 深层直拳(身体前倾),7 回到防御姿势,8 平衡防御姿势,9 提膝准备,10 高位提膝,11 侧踢开始(腿部水平伸展),12 完全高位侧踢(腿部抬至头部高度),13 紧凑提膝防御,14 低位蹲伏恢复(一只手靠近地面),15 中性防御姿势,16 最终放松防御姿势。 构图限制:每一帧都应显示全身,保持一致的比例和基线对齐,在精灵图之间留出较大的空白间隙以便于清晰切割,并确保角色在小尺寸下依然清晰可辨。该精灵图集应看起来像 {argument name="character archetype" default="一位开朗的 Q 版女学生武术家"} 的格斗游戏动画循环。
原始提示词
Goal: Create a 2D pixel-art combat motion sprite sheet for a cute chibi anime schoolgirl fighter, designed for animation use. Canvas: Square 1:1 sprite-sheet canvas with a transparent-background checkerboard preview. Arrange exactly 16 separate sprites in a clean 4 x 4 grid, evenly spaced, all facing mostly to the right. No labels, numbers, UI, borders, shadows, or extra effects. Character details: A small chibi girl with {argument name="hair color" default="blue"} messy medium hair, side ponytail, and one curled ahoge strand on top. She has a simple cute anime face with dark blue eyes and a determined but cheerful expression. Outfit: bright {argument name="jacket color" default="yellow"} open jacket with oversized sleeves, lavender shirt, dark navy pleated skirt, white legs, and chunky {argument name="boot color" default="red"} ankle boots. Use thick dark navy pixel outlines, crisp 16-bit/32-bit game sprite style, limited palette, clean cel shading, and consistent character proportions across all frames. Sprite count and poses: Include exactly 16 discrete frames in this order, left to right and top to bottom: 1 standing guard stance with both fists raised, 2 low ready crouched guard, 3 wind-up punch with rear arm pulled back, 4 forward lunge preparation with jacket sweeping back, 5 straight punch extended, 6 deeper straight punch with body leaning forward, 7 returning to guard, 8 balanced guard stance, 9 knee raise preparation, 10 higher knee lift, 11 side kick starting with leg extended horizontally, 12 full high side kick with leg raised near head height, 13 compact knee-up guard, 14 low crouch recovery with one hand near the ground, 15 neutral guard stance, 16 final relaxed guard stance. Composition constraints: Each frame should show the full body, preserve consistent scale and baseline alignment, keep large empty gaps between sprites so they can be sliced cleanly, and make the character readable at small size. The sprite sheet should look like a fighting-game animation cycle for {argument name="character archetype" default="a cheerful chibi schoolgirl martial artist"}.