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像素风滑板少女 Sprite Sheet

创作一张 4x4 的复古像素风 Sprite Sheet,展示一位街头风少女表演滑板特技的连续动作,适用于 GIF 动画或游戏素材。

gpt-image-2 · Q 版 / Q 萌风 · 像素艺术 · 游戏素材 · 角色

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像素风滑板少女 Sprite Sheet像素风滑板少女 Sprite Sheet

中文提示词

目标:创作一张简洁的 4x4 像素风 Sprite Sheet,展示 {argument name="character name" default="一位时尚街头少女"} 滑滑板的动作,适合制作成 GIF 动画。 画布:正方形画布,白色或透明背景,无边框,无文字,无水印。将 16 个独立的全身 Sprite 精确排列在 4 列 4 行的均匀网格中,每个 Sprite 相互独立,比例一致,并留有充足的留白。 视觉风格:高质量复古像素艺术,边缘清晰硬朗,调色板简洁,柔和的赛璐珞阴影,可爱的 Q 版比例,表情生动,头发动态飘逸,具有电子游戏角色 Sprite Sheet 的质感。 角色细节:一位年轻的街头风少女,留着 {argument name="hair color" default="凌乱的长金发"},随动作飘动,小巧的蓝色眼睛,桃色皮肤,佩戴银色圆环耳环、粗银链项链,身穿超大款深橄榄色飞行员夹克、黑色短款上衣、宽松黑裤和白色运动鞋。确保她在所有帧中的比例和服装保持一致。 滑板细节:黑色滑板,带有棕褐色木质边缘,小型米色轮子,像素化支架。滑板角度随特技动作变化,但设计保持一致。 Sprite 数量与姿势:包含 16 个 Sprite,按从左到右、从上到下的顺序排列: 1. 站在滑板上向前滑行,头发向左飘动。 2. 开始在板上蹲下,膝盖弯曲,一只手放低。 3. 深蹲准备特技,身体前倾。 4. 极低蹲姿,表情专注,一只手靠近滑板。 5. 滑行中,板身微翘,蹲姿保持平衡。 6. 滑板弹起,前脚抬起,头发飞扬。 7. 空中特技,板身呈对角线倾斜,双臂张开以保持平衡。 8. 更高的空中特技,板身倾斜角度更大,俏皮地吐出舌头。 9. 跳跃最高点姿势,双臂张开,吐舌,滑板在身下呈对角线交叉。 10. 特技下落,板身接近水平,双臂伸展。 11. 着地蹲姿,板身微斜,表情专注。 12. 着地后稳住重心,低姿态双臂张开。 13. 低姿态滑行着陆,轮子旁带有微小的动效标记。 14. 滑行中从蹲姿起身,侧面轮廓。 15. 直立滑行姿势,侧面轮廓,表情放松。 16. 背面滑行姿势,展示背部和飘动的长发。 约束条件:确保 16 个 Sprite 的角色和比例一致,保持整齐的网格布局,避免添加额外道具,避免背景装饰,并确保该图表作为动画序列具有良好的可读性。

原始提示词

Goal: Create a clean 4x4 pixel-art sprite sheet of {argument name="character name" default="a stylish street girl"} skateboarding, suitable for animating into a GIF. Canvas: Square canvas, white or transparent background, no borders, no text, no watermark. Arrange exactly 16 separate full-body sprites in an evenly spaced 4 columns by 4 rows grid, each sprite isolated with consistent scale and generous white space. Visual style: High-quality retro pixel art with crisp blocky edges, limited palette, soft cel shading, cute chibi proportions, expressive face, dynamic hair motion, and a video-game character sprite-sheet feel. Character details: A young streetwear girl with {argument name="hair color" default="long messy blonde hair"} blowing with motion, small blue eyes, peach skin, silver hoop earrings, chunky silver chain necklace, oversized dark olive bomber jacket, black cropped top, baggy black pants, and white sneakers. Keep her proportions and outfit consistent across all frames. Skateboard details: A black skateboard with a tan wooden edge, small beige wheels, and pixelated trucks. The board angle changes with the trick, but the design remains consistent. Sprite count and poses: Include exactly 16 sprites, ordered left to right, top to bottom: 1. Standing upright on the skateboard, rolling forward, hair streaming left. 2. Beginning to crouch on the board, knees bent, one hand low. 3. Deep crouch preparing for a trick, body leaning forward. 4. Very low crouch, face focused, one hand near the board. 5. Rolling with board slightly tilted upward, crouched and balanced. 6. Popping the board upward, front foot lifting, hair flying. 7. Midair trick with board angled diagonally, arms out for balance. 8. Higher midair trick, board steeply angled, tongue sticking out playfully. 9. Peak jump pose, arms wide, tongue out, board crossing diagonally beneath her. 10. Descending from the trick, board nearly level, arms extended. 11. Landing crouch, board angled slightly, focused expression. 12. Stabilizing after landing, low stance with arms out. 13. Low rolling landing with small motion marks beside the wheels. 14. Rising from crouch while rolling forward, side profile. 15. Upright cruising pose, side profile, relaxed expression. 16. Rear-view cruising pose, showing her back and flowing hair. Constraints: Keep all 16 sprites the same character and scale, preserve a tidy grid layout, avoid extra props, avoid background scenery, and make the sheet readable as an animation sequence.