Q 版祢豆子 4x4 像素精灵图集
生成一张带编号的 16 帧 Q 版像素风动作精灵图集,适用于 GIF 动画或游戏角色动作研究。
gpt-image-2.5 · Q 版 / Q 萌风 · 像素艺术 · 游戏素材 · 漫画 / 故事板 · 角色
中文提示词
目标:创建一个 4×4 的像素风精灵图集,主角为 {argument name="character name" default="灶门祢豆子"},将其设计为可爱的 Q 版动作游戏角色,适合制作成动画 GIF 或游戏攻击序列。 画布:宽幅白色画布,背景干净简洁,排列为均匀的 4 列 4 行网格。每个单元格包含一个带有柔和灰色接触阴影的全身精灵图。在每个单元格的左上角添加一个小的亮粉色圆形数字徽章,并用白色明确标注 1 到 16。 角色设计:Q 版动漫少女,大头小身,皮肤白皙,明亮的粉色眼睛,长长的深棕色波浪卷发,发梢带有橙色渐变,一侧头发上别着一个小粉色蝴蝶结,嘴里咬着一根绿色竹筒。身穿粉色花纹和服,外罩深棕色羽织,系着淡粉色腰带,腿部缠绕白色绑腿,脚穿粉色凉鞋。使用高饱和度色彩,边缘清晰的像素风格,柔和的抗锯齿高光,富有表现力的动作姿态,营造出可爱又凶猛的鬼灭之刃游戏感。 布局与 16 个必要帧:包含 16 个独立的精灵图,编号并按以下姿态排列:1 正面站立待机,双手靠近胸前,表情平静;2 向右奔跑或冲刺,头发向左飘动;3 向右蹲伏战斗姿态,眼神凶狠,斗篷飘扬;4 旋转斩击,角色周围环绕着亮粉色圆形能量弧;5 旋转攻击的延续,身体转向左侧,巨大的粉色新月形轨迹环绕;6 奔跑中跳跃,伴有花瓣,一只手臂向前;7 背向旋转动作,头发和斗篷呈螺旋状,带有粉色圆形轨迹;8 正面蓄力或斩击冲击姿态,两侧升起高大的粉色能量尖刺;9 低身向左高速冲刺,身后带有水平粉色速度线;10 空中奔跑跳跃,双膝微屈,花瓣飘浮;11 向右侧斩姿态,一只手臂伸展,向右发出粉色新月能量弧;12 放松的站立姿态,身体略微向右倾斜,周围有花瓣,头发飘动;13 手膝着地低蹲,眼神凶狠,准备扑击;14 低身扫地旋转攻击,身体贴近地面,巨大的粉色新月轨迹环绕;15 背面站立/走开,斗篷和头发遮住大部分身体,露出橙色发梢;16 正面害羞待机姿态,双脚并拢,双手靠近,粉色大眼睛。 特效:在多个帧中使用樱花花瓣和粉色运动轨迹,特别是第 4、5、7、8、9、11 和 14 帧。特效需保持在每个单元格内,不得跨单元格重叠。 风格约束:像素风精灵图集,Q 版比例,所有帧比例一致,无场景,除 16 个数字徽章外无 UI,白色背景,高清晰度,适合动画的姿态,光影与色彩协调统一。
原始提示词
Goal: Create a 4×4 pixel-art sprite sheet of {argument name="character name" default="Nezuko Kamado"} as a cute chibi action-game character, suitable for turning into an animated GIF or game attack sequence. Canvas: Wide white canvas, clean empty background, arranged as an evenly spaced 4 columns by 4 rows grid. Each cell contains one full-body sprite with a soft gray contact shadow. Add a small hot-pink rounded number badge in the upper-left of each cell, labeled exactly 1 through 16 in white. Character design: Chibi anime girl with a large head, small body, pale skin, bright pink eyes, long dark brown wavy hair with orange-tinted tips, a small pink bow on one side of the hair, and a green bamboo gag across her mouth. Outfit is a pink patterned kimono under a dark brown haori cloak, pale pink obi, white leg wraps, and pink sandals. Use saturated colors, crisp pixel-art edges, soft anti-aliased highlights, expressive action poses, and a cute but fierce demon-slayer-game feel. Layout and 16 required frames: Include exactly 16 discrete sprites, numbered and posed as follows: 1 standing idle facing forward, hands near chest, calm expression; 2 running or dashing to the right with hair streaming left; 3 crouched combat stance facing right, angry eyes, cloak flaring; 4 spinning slash attack with a bright pink circular energy arc around the character; 5 continuation of spinning attack, body turned left, large pink crescent trail sweeping around; 6 mid-run leap with flower petals, one arm forward; 7 rear-facing spinning motion, hair and cloak spiraling with a pink circular trail; 8 frontal power-up or slash impact pose with tall pink energy spikes rising on both sides; 9 low high-speed dash to the left with horizontal pink speed streaks behind; 10 airborne running jump, knees tucked slightly, petals floating; 11 side slash pose facing right, one arm extended, pink crescent energy arc to the right; 12 relaxed standing pose angled slightly right, petals around, hair flowing; 13 low crouch on hands and knees, fierce eyes, ready to pounce; 14 low sweeping spin attack, body close to ground, large pink crescent trail wrapping around; 15 back view standing/walking away, cloak and hair covering most of the body, orange hair tips visible; 16 front-facing shy idle pose, feet together, hands close, wide pink eyes. Effects: Use cherry blossom petals and pink motion trails in many frames, especially frames 4, 5, 7, 8, 9, 11, and 14. Keep effects contained inside each grid cell and do not overlap between cells. Style constraints: Pixel-art sprite sheet, chibi proportions, consistent scale across all frames, no scenery, no UI besides the 16 number badges, white background, high clarity, animation-ready poses, cohesive lighting and colors.