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Q 版仙侠剑客精灵图集

生成一套 16 帧的 Q 版奇幻剑客战斗精灵图集,适用于游戏风格的动画概念设计。

gpt-image-2.5 · Q 版 / Q 萌风 · 像素艺术 · 游戏素材 · 角色

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Q 版仙侠剑客精灵图集Q 版仙侠剑客精灵图集

中文提示词

目标:创作一张整洁的 4x4 精灵图集风格插画,展示 Q 版奇幻剑客的像素风战斗动画姿态,适用于游戏攻击序列。 画布:方形白色背景,均匀分布的网格,无可见网格线,16 个独立的全身精灵图精确排列为 4 行 4 列。保持每个精灵图独立,比例一致,并留有充足的留白。 角色细节:每一帧均为同一位 Q 版男性修仙剑客:{argument name="character name" default="一位优雅的年轻仙侠剑客"},大头小身,皮肤白皙,剑眉星目,眼神专注,留着长长的 {argument name="hair color" default="黑色"} 飘逸长发,扎成高半丸子头,配有小型银色发冠和发簪。身着层叠的 {argument name="robe colors" default="白色、淡蓝色、藏青色和银色"} 汉服风格长袍,袖口宽大,深色内腰带,饰有华丽的银色腰带和蓝色垂坠流苏,脚蹬黑靴,背部或腰间配有一把带蓝色流苏挂饰的佩剑。 动画帧数与姿态:包含精确的 16 个独立精灵图。第 1 行:1) 微微向左的站立待机姿态,手靠近腰带,剑在肩后可见;2) 闭目平静祈祷或结印姿态;3) 双手间汇聚蓝色能量,伴有微小的发光旋涡;4) 一臂向外伸展施法,身后有蓝色风带。第 2 行:5) 向前指引,周围出现两把发光的蓝色飞剑;6) 更强力的指挥姿态,向前指引,伴随多把蓝色飞剑和一道横扫的月牙斩;7) 侧向攻击指挥姿态,三到四把飞剑水平射出;8) 动态向前突刺姿态,伴有交叉的蓝色剑影。第 3 行:9) 冥想结印姿态,周围环绕圆形蓝色剑气;10) 防御姿态,双臂交叉,周围环绕着近乎完整的飞剑圆环;11) 戏剧性的召唤姿态,单臂向上举起,上方放射出多把蓝色飞剑;12) 低姿态专注指引,周围环绕着扫过的蓝色弧光和数把飞剑。第 4 行:13) 准备姿态,脚下扫过一道巨大的月牙斩;14) 施法姿态,手臂伸展,伴有细小的蓝色晶体碎片和一把下落的剑;15) 平静的收招姿态,闭眼,手靠近胸口,散落着蓝色碎片;16) 最终待机姿态,与第一帧类似,微微向右,长袍和头发自然垂落。 视觉风格:可爱的优质 Q 版游戏素材,动漫仙侠奇幻风格,灵感源自像素战斗但更显精致且具有绘画感,边缘清晰,柔和的赛璐珞阴影,精致的服饰细节,发光的青蓝色剑气,动态轨迹,细小的闪光和冰晶碎片。所有魔法效果均使用 {argument name="energy color" default="电光青蓝色"}。角色在所有帧中应保持一致,头发和飘带随动作自然流动。 约束条件:无文字,无标签,无边框,无水印,无背景场景,无裁剪的精灵图。保持精确的 16 帧数量和 4x4 排列。

原始提示词

Goal: Create a clean 4-by-4 sprite-sheet style illustration of a chibi fantasy swordsman performing pixel-art combat animation poses, suitable for a game attack sequence. Canvas: Square white background, evenly spaced grid with no visible grid lines, 16 separate full-body sprites arranged in exactly 4 rows and 4 columns. Keep each sprite isolated with consistent scale and generous white space. Subject details: The same chibi male cultivator swordsman appears in every frame: {argument name="character name" default="an elegant young xianxia swordsman"}, large head and small body, pale skin, stern dark eyebrows, narrow focused eyes, long flowing {argument name="hair color" default="black"} hair tied in a high half-up bun with a small silver crown hairpiece and hairpin. He wears layered {argument name="robe colors" default="white, pale blue, navy, and silver"} hanfu-style robes with oversized sleeves, dark inner sash, ornate silver belt, dangling blue tassels, black boots, and a sheathed sword on his back or at his side with a blue tassel charm. Animation frame count and poses: Include exactly 16 discrete sprites. Row 1: 1) idle standing pose facing slightly left, hand near belt, sword visible behind shoulder; 2) calm prayer or hand-seal pose with eyes closed; 3) gathering blue energy between hands with a small glowing swirl; 4) one arm extended outward casting a spell, blue wind ribbon behind him. Row 2: 5) pointing forward while two glowing blue flying swords appear around him; 6) stronger command pose pointing forward with multiple blue swords and a sweeping crescent slash; 7) side-facing attack command pose with three to four flying swords shooting horizontally; 8) dynamic forward strike pose with crossing blue sword trails. Row 3: 9) meditative hand-seal pose surrounded by a circular blue sword aura; 10) defensive stance with arms crossing and a near-complete ring of flying swords around him; 11) dramatic summoning pose with one arm raised upward and many blue swords radiating above; 12) low focused pointing pose encircled by a sweeping blue arc and several swords. Row 4: 13) ready stance with a large crescent slash sweeping near the feet; 14) casting pose with hand extended and small blue crystal shards plus a falling sword; 15) calm recovery pose with eyes closed, hand near chest, scattered blue shards; 16) final idle stance similar to the first, facing slightly right with robes and hair settling. Visual style: Cute high-quality chibi game asset, anime xianxia fantasy, pixel-combat-inspired but polished and painterly, crisp edges, soft cel shading, tiny detailed costume ornaments, luminous cyan-blue sword energy, motion trails, small sparkles and ice-like shards. Use {argument name="energy color" default="electric cyan blue"} for all magical effects. The character should be consistent across all frames, with flowing hair and ribbons varying naturally by action. Constraints: No text, no labels, no borders, no watermark, no background scenery, no cropped sprites. Maintain the exact 16-frame count and 4-by-4 arrangement.