苹果吉祥物像素精灵图表
创建一个 4×4 的像素艺术精灵图表,展示一个使用笔记本电脑的红色苹果吉祥物,包含 16 帧富有表现力的动画。
gpt-image-2.5 · Q 版 / Q 萌风 · 产品 · 像素艺术 · 游戏素材 · 社交媒体帖子 · 角色
中文提示词
目标:为动画 GIF 创建一个可爱的 4×4 像素艺术精灵图表,主角为 {argument name="character" default="一个闪亮的红色苹果吉祥物"},正在使用 {argument name="device" default="一台带有白色苹果标志的银色笔记本电脑"}。 画布:正方形白色背景,均匀分布 4 列 4 行,无边框或网格线。使用清晰的复古像素艺术,带有粗黑轮廓、有限色彩阴影、光泽高光,每个精灵周围保持透明感的整洁间距。 主体细节:所有 16 个精灵中均出现同一个苹果吉祥物。它是一个圆润的亮红色苹果,带有光泽的白色高光、顶部的棕色果梗、黑色粗框方形眼镜、红色小手和一个富有表现力的小脸。笔记本电脑在每一帧中都位于角色的左前方,面向观众,以浅灰色和白色像素阴影渲染。 布局及 16 帧具体内容(从左到右,从上到下): 1. 冷静专注的苹果在打字,睁眼,微笑着,一只手靠近键盘,笔记本电脑在前景。 2. 类似的冷静打字姿势,透过眼镜注视前方,露出满意的微笑。 3. 快乐的打字姿势,双眼闭合成向上弧线,微笑,放松。 4. 冷静专注的姿势,睁眼,微笑着,笔记本电脑稍微遮住下半脸。 5. 好奇或惊讶的专注,睁大眼睛看着屏幕,小嘴,手部附近有细微的动作标记。 6. 警觉地打字,睁大眼睛,双手快速移动,身体周围有黑色动作线,手部附近有白色动作线。 7. 担忧的专注,皱着眉头,睁大眼睛,小嘴微张,带有晃动动作标记。 8. 紧张的专注,皱着眉头,睁大眼睛,脸颊上有红晕/紧绷感,带有晃动动作标记。 9. 打字时惊慌,双眼紧闭,张嘴大喊,头部周围有蓝色汗滴,一只手举起,笔记本电脑仍在前方。 10. 震惊恐慌,眼镜从脸上飞起,双眼紧闭,张大嘴巴,双臂举起,带有蓝色汗滴。 11. 极度惊恐,一只镜片/眼镜向上倾斜,圆睁大眼,张大嘴巴,双臂举起,带有蓝色汗滴和晃动标记。 12. 震惊的打字恐慌,眼镜还在,圆睁大眼,张嘴,双臂举起,头部周围有蓝色汗滴。 13. 精疲力竭或挫败,半闭着眼睛,皱着嘴,左侧有一团灰色叹气烟雾,一只手放在笔记本电脑附近。 14. 紧张后的恢复,微笑着睁开眼睛,苹果右上方有一颗蓝色汗滴,双手靠近笔记本电脑。 15. 俏皮的眨眼,一只眼睛闭上,一只眼睛睁开,温柔的微笑,放松的打字姿势。 16. 回到正常的快乐打字状态,睁眼并微笑着,双手在笔记本电脑旁放松。 视觉风格:高分辨率像素艺术精灵图表,可爱的吉祥物表情包/贴纸风格,饱和的红色,深栗色阴影,明亮的白色镜面高光,带有白色小高光的黑色眼镜,富有表现力的卡通动作线。保持每个精灵的大小一致,并居中于各自的单元格内。 约束条件:使用 4×4 排列,正好 16 个精灵。不要添加任何文字、标签、说明、水印、帧编号或背景场景。保持背景为纯白色,并确保所有帧中的角色设计保持一致。
原始提示词
Goal: Create a cute pixel-art sprite sheet for a GIF animation featuring {argument name="character" default="a glossy red apple mascot"} working on {argument name="device" default="a silver laptop with a white apple logo"}. Canvas: Square white background, clean margin, arranged as an exact 4×4 grid with 16 separate sprites. Each sprite is the same character at roughly the same scale, front-facing three-quarter view, with the laptop in front. Use crisp low-resolution pixel art, chunky black outlines, no shadows on the background, bright saturated colors, and transparent-looking white spacing between cells. Character details: The character is a round shiny red apple with a brown stem, red highlights, tiny red hands, and oversized thick black square glasses. Keep the laptop open in every frame, positioned at the lower left/front of the apple. Make the style expressive, sticker-like, and suitable for animation frames. Sprite count and poses: Include exactly 16 sprites in a 4-row by 4-column layout, left to right and top to bottom: 1) neutral focused face, round open eyes, small smile, one hand near keyboard; 2) similar focused typing pose with slightly different hand position; 3) happy closed-eye smile while typing; 4) calm open-eyed smile; 5) surprised concentration with widened eyes and small straight mouth, motion lines by hands; 6) worried typing with wide eyes and hand vibration lines; 7) anxious shocked face with furrowed brow, open mouth, shaking glasses, fast typing motion lines; 8) more intense panic, big round eyes, furrowed brows, trembling motion lines; 9) squeezed-shut eyes, alarmed open mouth, blue sweat drops, one hand raised; 10) extreme panic with glasses lifted crooked above eyes, huge open mouth, both hands raised, blue sweat drops; 11) shocked scream with one lens/side of glasses tilted upward, wide eyes, raised arms, sweat drops; 12) panic scream with glasses still on, eyes huge, raised hand, sweat drops; 13) exhausted sad face with drooping eyelids, small frown, grey sigh cloud to the left; 14) relieved but nervous smile with one blue sweat drop on forehead; 15) playful wink with small smile, relaxed typing; 16) final calm happy open-eyed smile, similar to the starting pose. Visual style: Retro game sprite sheet, 32-bit pixel art feeling, glossy highlights on the apple, thick black outlines, subtle dithering and blocky pixel edges, cute emoji-like expressions, minimal props besides the laptop, motion lines drawn as pixel strokes. Constraints: Do not add text labels, frame numbers, borders, watermarks, or extra characters. Keep exactly 16 discrete apple-laptop sprites in the grid.