小老鼠滑板特技动画网格
生成一个 25 格的角色动画参考网格,展示一只可爱的 3D 小老鼠表演滑板特技。
gpt-image-2.5 · 3D 渲染 · 动物 / 生物 · 游戏素材 · 漫画 / 故事板 · 角色
中文提示词
目标:创建一个简洁的动画参考网格,展示一只可爱的小老鼠表演滑板特技,类似于定格动画或 3D 角色动画研究中的连续关键帧。 画布:正方形图像,1:1 纵横比,分为 25 个相等的面板,排列成 5x5 的网格。每个面板都有细浅灰色边框和灰白色摄影棚背景。使用一致的灯光、滑板下方的柔和阴影,并在主体周围留出充足的空白空间。 主体细节:每个面板中都出现相同的小型风格化 {argument name="animal character" default="灰色小老鼠"}。小老鼠拥有柔软的毛绒质感灰色皮毛、超大的圆形粉色耳朵、亮黑色的珠状眼睛、尖尖的口鼻部、细长的胡须、小巧的粉色爪子以及细长的弯曲粉色尾巴。设计应呈现出高质量微型 3D 粘土或毛毡角色的质感,可爱且触感真实,具有逼真的柔软材质纹理。 道具细节:每个面板中使用一个小型 {argument name="skateboard color" default="带有棕褐色木质边缘和奶油色轮子的黑色滑板"}。滑板短而圆润,带有清晰可见的支架和轮子,并投射出柔和的接触阴影。 布局与动作序列:展示 25 个离散的滑板动作帧,每个面板一帧,按从左到右、从上到下的顺序排列。第 1 帧:小老鼠直立在滑板上,尾巴向左弯曲。第 2 帧:微微蹲下并向前看。第 3 帧:身体前倾,膝盖弯曲。第 4 帧:更低的蹲姿,准备弹起滑板。第 5 帧:紧凑的姿势向前滑行。第 6 帧:更深的蹲姿,尾巴伸展。第 7 帧:特技开始,前爪抬起。第 8 帧:小老鼠向上跳起,滑板开始升空。第 9 帧:小老鼠完全悬浮在滑板上方。第 10 帧:滑板垂直旋转,小老鼠向右漂浮。第 11 帧:滑板在小老鼠下方剧烈翻转。第 12 帧:小老鼠在半空中伸展,滑板倾斜。第 13 帧:滑板在小老鼠下方几乎垂直。第 14 帧:小老鼠开始向倾斜的滑板下降。第 15 帧:双脚靠近滑板,滑板趋于平稳。第 16 帧:着陆,双臂张开以保持平衡。第 17 帧:蹲姿着陆在滑板上。第 18 帧:低姿态平稳滑走。第 19 帧:恢复平衡的滑行姿势。第 20 帧:放松的姿势继续向前。第 21 帧:再次蹲下,平稳滑行。第 22 帧:在滑板上身体前倾。第 23 帧:稳定的滑行姿势,侧面轮廓。第 24 帧:略微直立的滑行姿势,胡须清晰可见。第 25 帧:滑板上的最终直立姿势,完成循环。 视觉风格:使用 {argument name="visual style" default="可爱的 3D 定格粘土渲染角色研究"},柔和的漫反射摄影棚灯光,微妙的环境光遮蔽,温暖的中性色调,清晰的细节,浅而一致的景深,无动态模糊。在所有面板中保持小老鼠的比例和摄像机角度一致。 约束:无文字、无数字、无标题、无水印。网格必须包含正好 25 个面板,每个面板中只能有一只小老鼠和一个滑板。保持背景简洁统一,仅显示角色、滑板、面板边框和柔和阴影。
原始提示词
Goal: Create a clean animation reference grid showing a cute mouse performing a skateboard trick, like sequential keyframes from a stop-motion or 3D character animation study. Canvas: Square image, 1:1 aspect ratio, divided into exactly 25 equal panels arranged in a 5 by 5 grid. Each panel has a thin pale gray border and an off-white studio background. Use consistent lighting, soft shadows under the skateboard, and plenty of empty space around the subject. Subject details: The same small stylized {argument name="animal character" default="gray mouse"} appears in every panel. The mouse has soft plush-like gray fur, oversized round pink ears, glossy black bead eyes, a pointed snout, fine whiskers, tiny pink paws, and a long curved pink tail. The design should feel like a high-quality miniature 3D clay or felt character, adorable and tactile, with realistic soft material texture. Prop details: Use one small {argument name="skateboard color" default="black skateboard with tan wooden edges and cream wheels"} in every panel. The board is short and rounded, with visible trucks and wheels, casting a soft contact shadow. Layout and action sequence: Show exactly 25 discrete frames of the mouse skateboarding, one frame per panel, reading left to right and top to bottom. Frame 1: mouse standing upright on the skateboard, tail arcing left. Frame 2: crouching slightly and looking forward. Frame 3: leaning forward, knees bent. Frame 4: lower crouch preparing to pop the board. Frame 5: compact stance rolling forward. Frame 6: deeper crouch with tail extended. Frame 7: front paws raised as the trick begins. Frame 8: mouse jumping upward while board starts to lift. Frame 9: mouse fully airborne above the board. Frame 10: board rotates vertically while mouse floats to the right. Frame 11: board flips more dramatically beneath the mouse. Frame 12: mouse stretched in midair over a tilted board. Frame 13: board nearly vertical under the mouse. Frame 14: mouse beginning descent toward the angled board. Frame 15: feet nearing the board as it levels. Frame 16: landing with arms spread for balance. Frame 17: crouched landing on the board. Frame 18: rolling away low and stable. Frame 19: returning to a balanced riding pose. Frame 20: relaxed stance continuing forward. Frame 21: crouching again in a smooth ride. Frame 22: leaning forward on the board. Frame 23: steady riding pose, side profile. Frame 24: slightly upright riding pose, whiskers visible. Frame 25: final upright pose on skateboard, completing the loop. Visual style: Use {argument name="visual style" default="adorable 3D stop-motion clay-rendered character study"}, soft diffuse studio lighting, subtle ambient occlusion, warm neutral tones, crisp details, shallow but consistent depth, no motion blur. Keep the mouse scale and camera angle consistent across all panels. Constraints: No text, no numbers, no captions, no watermarks. The grid must contain exactly 25 panels and exactly one mouse and one skateboard in each panel. Keep the background plain and uniform, with only the character, skateboard, panel borders, and soft shadows visible.