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Galaxy Rail 标题界面

创建一个竖屏复古街机轨道射击游戏标题界面,包含太空轨道、日文说明以及手游启动画面布局。

gpt-image-2 · App / 网页设计 · 像素艺术 · 插画 · 文本 / 排版 · 游戏素材 · 车辆

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Galaxy Rail 标题界面

中文提示词

目标:为一款名为 {argument name="game title" default="GALAXY RAIL"} 的轨道射击游戏创建一个复古 2D 竖版街机标题界面,采用太空与铁路主题,并包含日文 UI 文字。 画布:竖屏手游启动画面,9:16 比例,像素艺术风格但呈现清晰的矢量插画感,深海军蓝外太空背景,点缀着许多细小的白色和淡黄色星星。 布局:标题居中置于中上方。在标题后方的左侧放置一颗巨大的、部分被裁剪的类地蓝色行星,占据约三分之一的画面高度,带有简单的绿色陆地和半透明云纹。添加 3 条从上到下贯穿的垂直铁轨:左侧轨道部分覆盖在行星上,中间一条,右侧一条;每条轨道均有灰色钢轨和许多棕色枕木。在下方的中间轨道上放置 2 辆小型列车/玩家载具,垂直堆叠,带有圆润的白色车身、蓝色车窗、黄色轮廓,顶部车辆配有黄色前灯。 文字内容:主标题分为两行:“GALAXY” 为巨大的白色板状衬线字体,带有深海军蓝描边;下方 “RAIL” 为巨大的金黄色板状衬线字体,带有深海军蓝描边。标题下方显示亮青色的日文标语 {argument name="tagline" default="銀河を、レールで切り拓く"}。在其下方添加小型灰色功能文字:“RAIL SHOOTER / 2D VERTICAL / 3 STAGES”。在下三分之一处,添加一个带有细蓝色边框的半透明深蓝色说明面板。面板内显示三行日文说明:“←→↑↓ / WASD:移動(レールから自動ジャンプ)”、“Z / SPACE:短押し=単発 / 長押し=2連射” 以及 “時間経過で最寄りのレールへ強制着地”。在面板下方添加一行红色警告文字:“赤いサークル=瞬着攻撃の予兆。収束前に発生源を倒せ!”。在最底部居中显示淡灰色提示文字:{argument name="start prompt" default="PRESS Z SPACE OR CLICK TO START"}。 视觉风格:复古街机标题界面,简单的 2D 游戏模型,形状清晰,略带像素感的字体,高对比度,深空配色方案(海军蓝、白、青、黄、灰、红)。构图应呈现出竖版轨道射击游戏原型启动画面的感觉。 约束:使用 3 条全高垂直轨道,2 辆列车,左侧一颗行星,一个说明面板,不包含角色或其他额外 UI 窗口。保持所有文字清晰且居中,无任何标志或水印。

原始提示词

Goal: Create a retro 2D vertical arcade game title screen for a rail shooter called {argument name="game title" default="GALAXY RAIL"}, with a space-and-railroad theme and Japanese UI text. Canvas: Portrait mobile game splash screen, 9:16 aspect ratio, pixel-art inspired but clean vector-like illustration, dark navy outer-space background filled with many small white and pale yellow stars. Layout: Center the title in the upper-middle. Place a large partially cropped Earth-like blue planet on the left behind the title, occupying about one third of the image height, with simple green landmasses and translucent cloud streaks. Add exactly 3 vertical railroad tracks running from top to bottom: one left track partly over the planet, one center track, and one right track; each track has gray rails and many brown sleepers. Put exactly 2 small train/player cars on the lower center track, stacked vertically with rounded white bodies, blue windows, yellow outlines, and a yellow headlight on the top car. Text content: Main title text is two lines: “GALAXY” in large white slab-serif letters with a dark navy outline, and “RAIL” below in large golden yellow slab-serif letters with a dark navy outline. Under the title, show the Japanese tagline {argument name="tagline" default="銀河を、レールで切り拓く"} in bright cyan. Beneath it, add small gray feature text: “RAIL SHOOTER / 2D VERTICAL / 3 STAGES”. In the lower third, add a translucent dark blue rectangular instruction panel with a thin blue border. Inside the panel, show three Japanese instruction lines: “←→↑↓ / WASD:移動(レールから自動ジャンプ)”, “Z / SPACE:短押し=単発 / 長押し=2連射”, and “時間経過で最寄りのレールへ強制着地”. Below the panel, add a small red warning line: “赤いサークル=瞬着攻撃の予兆。収束前に発生源を倒せ!” At the very bottom, centered, show pale gray prompt text: {argument name="start prompt" default="PRESS Z SPACE OR CLICK TO START"}. Visual style: Retro arcade title screen, simple 2D game mockup, crisp shapes, slightly pixelated typography, high contrast, deep-space palette of navy, white, cyan, yellow, gray, and red. The composition should feel like a vertical rail shooter prototype splash screen. Constraints: Use exactly 3 full-height vertical tracks, exactly 2 train cars, one planet on the left, one instruction panel, and no characters or extra UI windows. Keep all text legible and centered, with no logos or watermarks.