哥特吸血鬼精灵图集
生成适用于游戏动画关键帧的宽幅双行动漫奇幻角色精灵图集。
gpt-image-2.5 · 动漫 / 漫画 · 插画 · 游戏素材 · 角色
中文提示词
目标:创建一个干净的 2D 游戏精灵图集,包含单个动漫暗黑奇幻女性角色,用于动画关键帧。背景为纯白色,无网格线、标签、阴影或环境元素。 画布:宽幅水平精灵图集画布,尺寸约为 1200×300 像素,帧与帧之间留有充足的白色间距。在两行中准确排列 13 个独立的全身角色精灵:顶行 8 个,底层 5 个,像动画帧一样对齐,比例保持一致。 主体细节:角色为 {argument name="character archetype" default="一位娇小的哥特吸血鬼公主"},全身,多数帧中呈四分之三侧面,略微朝左。她拥有 {argument name="hair color" default="长长的浅金色波浪卷发"},发丝蓬松并带有小巧的深色发饰。她的服装为 {argument name="outfit" default="一件黑色修身哥特长裙,配有高领、盔甲质感的紧身胸衣、黑色过膝长靴以及一件极具戏剧性的破损斗篷"}。斗篷外侧为黑色,内衬为深血红色,边缘呈参差不齐的尖状,在每一帧中呈现不同的飘动效果以体现动态感。她的表情严肃而优雅。 帧数与姿势列表:使用 13 个独立的精灵图。顶行从左至右:1 站立待机(斗篷宽大下垂),2 向前小步走(斗篷抬起),3 重心偏移(单腿弯曲),4 窄站姿(斗篷拖曳),5 平静直立待机,6 行走步态(右腿伸展),7 紧凑站姿(斗篷向内收拢),8 准备姿态(斗篷飘动)。底层从左至右:9 强力前跨步,10 待机姿态(头发向左飘动),11 行走步态(斗篷散开),12 优雅停顿(单臂靠近身体),13 最终待机帧(斗篷平复)。 视觉风格:高质量动漫游戏资产风格,小巧的 Q 版比例但优雅的全身造型,清晰的绘画渲染,精细的头发和织物纹理,深黑与深红配色,精致的奇幻 RPG 角色设计。在所有 13 帧中保持角色特征、比例、光影和体型的一致性。 约束条件:仅在纯白色背景上呈现透明感资产;无文字、无帧边框、无水印、无 UI、无背景场景。保持每个精灵独立,并留有足够的空白区域以便于切割成单独的帧。
原始提示词
Goal: Create a clean 2D game sprite sheet of a single anime dark-fantasy female character for animation keyframes, on a pure white background with no grid lines, labels, shadows, or environment. Canvas: Wide horizontal sprite-sheet canvas, approximately 1200×300 pixels, with generous white spacing between frames. Arrange exactly 13 discrete full-body character sprites in two rows: 8 sprites across the top row and 5 sprites across the lower row, aligned like animation frames with consistent scale. Subject details: The character is {argument name="character archetype" default="a petite gothic vampire princess"}, full body, three-quarter view facing slightly left in most frames. She has {argument name="hair color" default="long pale blonde wavy hair"} with loose curls and a small dark hair ornament. Her outfit is {argument name="outfit" default="a black fitted gothic dress with high collar, armored-looking bodice, thigh-high black boots, and a dramatic torn cape"}. The cape is black on the outside with deep blood-red lining, ragged pointed edges, and it flares differently in each frame to suggest motion. Her expression is serious and elegant. Frame count and pose list: Use exactly 13 separate sprites. Top row, left to right: 1 idle standing with cape hanging wide, 2 slight step forward with cape lifted, 3 weight shifted with one leg bent, 4 narrow stance with cape trailing, 5 calm upright idle, 6 walking stride with right leg extended, 7 compact stance with cape tucked inward, 8 poised stance with cape fluttering. Bottom row, left to right: 9 stronger forward step, 10 idle stance with hair flowing left, 11 walking stride with cape spread, 12 elegant pause with one arm near the body, 13 final idle frame with cape settling. Visual style: High-quality anime game asset style, small chibi-proportioned but elegant full-body figure, crisp painterly rendering, detailed hair and fabric, dark black and crimson palette, polished fantasy RPG character design. Maintain consistent character identity, scale, lighting, and proportions across all 13 frames. Constraints: Transparent-looking asset presentation on plain white only; no text, no frame borders, no watermark, no UI, no background scenery. Keep each sprite isolated with enough white space for easy cutting into individual frames.