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亡灵地牢的华丽立体模型

一个高度结构化、基于变量的提示模板,用于生成一个精细的奇幻 RPG 地下亡灵地牢微缩模型,该模型置于一个华丽的橱柜中。该提示详细说明了材料、艺术风格、灯光以及三个独立搁板的场景描述,强调了高密度和细节。

nano-banana-pro · 3D 渲染 · 摘要 / 背景 · 游戏素材

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亡灵地牢的华丽立体模型

中文提示词

变量指南 1. OVERALL_DIORAMA_THEME = 2. CUPBOARD_BASE_MATERIAL = 3. CUPBOARD_LINING_MATERIAL = 4. RACK_MATERIAL = 5. ORNAMENTATION_STYLE = [例如,哥特式雕花木材、装饰艺术黄铜、精灵交织藤蔓] 6. ART_STYLE = 7. TOP_SHELF_SCENE = [描述微缩人物定义场景的具体动作] 8. MIDDLE_SHELF_SCENE = [描述微缩人物定义场景的具体动作] 9. BOTTOM_SHELF_SCENE = [描述微缩人物定义场景的具体动作] 10. LIGHTING = 11. CAMERA_ANGLE = 正面直视视角,从适度高角度明显向下俯视。 12. ASPECT_RATIO = 3:4 生成指令(注意:如果任何变量留空,请根据 OVERALL_DIORAMA_THEME 智能推断最合适的细节) 指令 1:构图与取景(最高优先级) 从 CAMERA_ANGLE 拍摄的正面直视照片。构图必须将开放式展示结构完美居中,以独特的角度向下俯视货架,清晰展现微缩模型内部的底板和自上而下的深度,同时确保外部侧板完全隐藏。整个独立结构必须完全可见,周围留有负空间,背景简洁。宽高比为 3:4。 指令 2:主体结构(严格限制) 以 ART_STYLE 渲染图像。中心物体是一个高度精细、永久开放正面的珍品展示结构。它不得有任何形式的门、铰链或门框。外部由 CUPBOARD_BASE_MATERIAL 构成,并以 ORNAMENTATION_STYLE 进行细节装饰。内部背板衬有 CUPBOARD_LINING_MATERIAL,独立货架由 RACK_MATERIAL 制成。 指令 3:微缩透视模型与人物 该结构容纳了一个连贯的、细节丰富的微缩世界,分布在三个货架上,并遵循 OVERALL_DIORAMA_THEME。至关重要的是,每个货架都必须包含正在进行特定叙事动作的微缩人物。让结构、道具、角色密度高。让环境、建筑和道具的细节度高。 生成适当的电影级灯光和大气条件:TIME_OF_DAY(选择日出霞光、黄金时段、明亮正午、日落薄雾、蓝色时分暮光、夜间照明)LIGHT_SOURCE_STYLE(选择阳光束、灯笼光、霓虹灯、反应堆光、锻炉火光、生物发光植物、电弧)WEATHER_STATE(选择晴空、薄雾、小雨、降雪、沙漠尘埃、海浪飞沫、暴风云)ATMOSPHERIC_EFFECTS(选择

原始提示词

Variable Guide 1. OVERALL_DIORAMA_THEME = 2. CUPBOARD_BASE_MATERIAL = 3. CUPBOARD_LINING_MATERIAL = 4. RACK_MATERIAL = 5. ORNAMENTATION_STYLE = [e.g., Gothic carved wood, Art Deco brass, Elven interlaced vines] 6. ART_STYLE = 7. TOP_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene] 8. MIDDLE_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene] 9. BOTTOM_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene] 10. LIGHTING = 11. CAMERA_ANGLE = A straight-on, front-facing view, captured from a moderately high angle looking distinctly downward. 12. ASPECT_RATIO = 3:4 Generation Directives (Note: If any variable is left blank, intelligently infer the most appropriate detail based on the OVERALL_DIORAMA_THEME) Directive 1: Framing & Composition (Highest Priority) A direct, front-facing photograph captured from CAMERA_ANGLE. The composition must perfectly center the open display structure, looking down at a distinct angle into the shelves to clearly reveal the floor plates and top-down depth of the miniature objects within the dioramas, while ensuring the exterior side panels remain completely hidden. The entire free-standing structure must be completely visible with negative space around it against a simple background. The aspect ratio is 3:4. Directive 2: The Main Structure (Strict Constraints) Render the image in the style of ART_STYLE. The central object is a highly detailed, permanently open-front curio display structure. It must not possess doors, hinges, or door frames of any kind. The exterior is constructed from CUPBOARD_BASE_MATERIAL and detailed with ORNAMENTATION_STYLE. The interior back wall is lined with CUPBOARD_LINING_MATERIAL, and the individual shelves are made of RACK_MATERIAL. Directive 3: The Miniature Dioramas & Figures The structure houses a cohesive detailed miniature world divided across three shelves, adhering to the OVERALL_DIORAMA_THEME. Crucially, each shelf must contain miniature figures engaged in a specific narrative action. Let there be a high density of structures, props, characters. Let the detail of environment, architecture and props be high. Generate appropriate cinematic lighting and atmospheric conditions: TIME_OF_DAY (Choose from sunrise glow, golden hour, bright midday, sunset haze, blue hour twilight, night illumination) LIGHT_SOURCE_STYLE (Choose from sunlight beams, lantern glow, neon signage, reactor light, forge fire, bioluminescent flora, electrical arcs) WEATHER_STATE (Choose from clear skies, drifting mist, light rain, snowfall, desert dust, ocean spray, storm clouds) ATMOSPHERIC_EFFECTS (Choose