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高速赛博朋克电影场景提示

一个高度详细、多部分的提示,旨在将上传的角色参考转化为雨水湿滑的赛博朋克街道上的照片级真实感、高速电影场景,强调严格的身份保留、特定的摄像机角度和动态姿势强制,推荐用于 Nano Banana 2 (Thinking Mode)。

nano-banana-pro · 3D 渲染 · 城市风光 / 街道 · 游戏素材 · 漫画 / 故事板 · 电影 / 电影剧照 · 角色 · 赛博朋克 / 科幻

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高速赛博朋克电影场景提示高速赛博朋克电影场景提示

中文提示词

一个电影般的快速运动镜头,捕捉到上传的参考角色在雨水湿滑、霓虹闪烁的赛博朋克街道上滑行时的瞬间。焦点均匀地分布在倒影和角色上,形成双层构图。形象保留(关键):保持与参考图像完全相同的比例、眼睛形状、间距、风格化、轮廓和材质特性。不要人性化。不要重新诠释解剖结构。不要修改面部结构。身份必须完美无缺且一眼可辨。2D 到 3D 转换(仅当输入为 2D 艺术作品时):如果上传的参考图像是 2D(插画、动漫、平面图形、赛璐珞着色),请将其转换为完全实现的 3D 电影形式,同时保持精确的身份保真度。保持精确的头部形状、眼睛设计、间距和比例。保留原始风格化,不要添加会改变设计语言的写实元素。将线条转换为微妙的表面几何形状或着色过渡。保持原始颜色,通过物理上可信的材料表达。将平面着色转换为受控的电影光线衰减。结果必须感觉真实,而不是重新设计。相机与视角:超低角度,相机放置在湿路面上方仅几厘米处。镜头:18–20mm 超广角。轻微的荷兰式倾斜(5–10 度)以破坏画面稳定性。四分之三正面视角。一个肢体或身体部位必须更靠近镜头,产生透视压力。构图(倒影主导):角色对角线穿过画面的上半部分。下半部分由清晰但略微扭曲的倒影主导。背景中的垂直霓虹灯牌必须倒映在湿地面上,形成强烈的图形线条。构图必须感觉失衡和充满张力,而不是居中或稳定。姿势强制(关键 — 覆盖所有默认姿态):角色不得直立、平衡或随意滑行。姿势必须表现出高速下的失衡。躯干积极地向前倾斜,靠近地面。一个肢体用力接触湿表面,产生水花和摩擦。另一个肢体向外或向后伸展,完全伸展以保持平衡。腿部不对称:一条拖曳,一条塌陷或踩错。脊柱形成对角线或曲线,绝不垂直。头部略微领先于躯干引导运动。重量分布:重量不居中。它向接触肢体和向前运动的方向倾斜。地面互动(强制):水从撞击点向外溅出。滑行肢体下方有摩擦痕迹。表面张力明显受到扰动。能量感:姿势必须感觉像是在高速下中途跌落恢复、规避机动、勉强控制的动量。而不是干净的滑冰、冲浪、平衡滑行或直立滑行。透视放大:至少一个肢体由于靠近镜头而显得更大,增强速度和侵略性。运动与模糊:从最低移动肢体拖曳的方向性运动模糊。面部或上半身有清晰的焦点平面。背景和拖曳的肢体陷入受控模糊。灯光与色彩(赛博朋克霓虹):来自屏幕外垂直光源的硬性定向霓虹灯光。调色板:深青色、洋红色、电黄色。灯光行为:湿表面上的锐利高光,分离轮廓的强烈轮廓光,深阴影区域。无平坦照明。表面细节(超反射):湿路面必须感觉真实:镜面般的反射,带有涟漪扭曲、微小划痕和积水,以及微妙的雨水撞击图案。角色材质因潮湿而略微变暗。氛围:背景中大雨和薄雾。穿透薄雾的体积光束。浓密的空气透视。前景可能包括镜头附近细微的水滴或薄雾以增加深度。情感:紧迫感。不稳定性。高风险运动。角色正在逃跑或追逐。负面限制:无居中构图。无直立平衡姿势。无干净对称姿态。无干燥表面。无平面反射。无影棚灯光。无均匀清晰的全画幅清晰度。无静态姿态。背景像素墙艺术(深度控制):用风化的墙壁像素艺术壁画或印有角色图案的面板替换 LED 标志。像素版本必须保留轮廓和身份,但显得褪色、磨损和部分损坏。印刷或绘制在粗糙的墙壁表面上,不发光,不像屏幕。细微的污垢、划痕、剥落或潮湿变形。颜色饱和度降低并受环境影响。深度控制(关键):必须清晰地位于背景平面中。被薄雾、雨水或前景运动略微遮挡。边缘柔和,不锐利。与主要主体相比对比度降低。灯光整合:不发光。只接收环境霓虹灯溢光。部分陷入阴影。像素艺术身份锁定(关键):像素艺术版本必须是原始角色的直接缩小转换,而不是重新诠释。保留精确的轮廓、头部形状和比例。以简化的像素形式保留精确的眼睛形状和间距。使用相同的面部结构逻辑 — 不要发明或添加特征。严格禁止:不添加鼻子。不添加嘴巴。不添加原始角色中不存在的面部特征。不向通用像素角色方向进行风格化漂移。如果原始角色具有极简或抽象的面部,像素版本必须保持同样极简。前景混乱层(关键 — 深度与沉浸感):引入侵略性的近镜头元素,部分遮挡画面并增强深度。近镜头元素:非常靠近相机的水滴、水花或水痕。捕捉到霓虹灯光的失焦雨滴。穿过镜头平面的小碎片或薄雾。这些元素必须感觉物理上位于观众和角色之间,而不是背景的一部分。深度行为(强制):前景元素由于靠近而严重失焦。大的柔和散景形状或条纹可能会部分覆盖画面边缘。一些元素可能会短暂遮挡角色或倒影的部分。画面必须感觉分层:前景混乱、主要主体、背景环境。镜头互动(重要):镜头表面可能会出现细微的水痕或水滴。允许通过水滴产生轻微的扭曲或折射。效果必须保持最小且可信,绝不能完全覆盖焦点主体。灯光互动:前景粒子捕捉霓虹灯光(青色、洋红色、黄色)。产生发光的条纹或柔和的彩色光晕。增加平面之间的维度分离。构图影响:画面边缘可能感觉脏乱或部分被遮挡。图像不应感觉干净或完美构图。轻微的视觉干扰是故意的。情感:观众感觉身临其境,而不是旁观。宽高比 16:9

原始提示词

A cinematic speed-motion shot of the uploaded reference character captured mid-slide on a rain-slicked, neon-drenched cyberpunk street. The focus is equally on the reflection and the character, forming a dual-layer composition. Likeness Preservation (CRITICAL): Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity from the reference. Do not humanize. Do not reinterpret anatomy. Do not modify facial structure. Identity must remain perfectly intact and instantly recognizable. 2D to 3D Translation (ONLY if input is 2D artwork): If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity. Maintain exact head shape, eye design, spacing, and proportions. Preserve original stylization, do NOT add realism that alters design language. Translate linework into subtle surface geometry or shading transitions. Keep original colors, expressed through physically believable materials. Convert flat shading into controlled cinematic light falloff. The result must feel physically real, not redesigned. Camera & Perspective: Ultra-low angle, camera positioned just centimeters above the wet pavement. Lens: 18–20mm ultra-wide. Slight Dutch tilt (5–10 degrees) to destabilize the frame. Front three-quarter perspective. One limb or body part must be closer to the lens, creating perspective pressure. Composition (Reflection Dominance): The character slices diagonally across the upper half of the frame. The lower half is dominated by a sharp but slightly distorted reflection. Vertical neon signs in the background must mirror into the wet ground, forming strong graphic lines. The composition must feel off-balance and tension-driven, not centered or stable. Pose Enforcement (CRITICAL — OVERRIDE ALL DEFAULT STANCES): The character must NOT be upright, balanced, or casually sliding. The pose must represent loss of balance under high speed. The torso is pitched aggressively forward, close to the ground. One limb forcefully contacts the wet surface, creating splash and friction. The opposite limb extends outward or backward, fully stretched for counterbalance. Legs are asymmetrical: one trailing, one collapsing or stepping incorrectly. Spine forms a diagonal or curved line, never vertical. Head leads the motion slightly ahead of the torso. Weight Distribution: Weight is NOT centered. It collapses toward the contacting limb and forward motion. Ground Interaction (MANDATORY): Water splashes outward from impact points. Friction streaks beneath sliding limb. Surface tension visibly disturbed. Energy Read: The pose must feel like mid-fall recovery, evasive maneuver at high speed, barely controlled momentum. NOT clean skating, surfing, balanced glide, or upright slide. Perspective Amplification: At least one limb must appear larger due to proximity to the lens, enhancing speed and aggression. Motion & Blur: Directional motion blur trailing from the lowest moving limbs. Sharp focal plane on the face or upper torso. Background and trailing limbs fall into controlled blur. Lighting & Color (Cyberpunk Neon): Hard directional neon lighting from off-screen vertical sources. Color palette: deep cyan, magenta, electric yellow. Lighting behavior: sharp highlights on wet surfaces, strong rim light separating silhouette, deep shadow pockets. No flat lighting. Surface Detail (Hyper-Reflective): Wet pavement must feel physically real: mirror-like reflections with ripple distortion, micro scratches and pooling water, subtle rain impact patterns. Character materials slightly darkened from moisture. Atmosphere: Heavy rain and mist in the background. Volumetric light beams cutting through haze. Dense air perspective. Foreground may include subtle water droplets or mist near lens for depth. Emotion: Urgency. Instability. High-stakes motion. The character is either escaping or chasing. Negative Constraints: No centered composition. No upright balanced pose. No clean symmetrical stance. No dry surfaces. No flat reflections. No studio lighting. No evenly sharp full-frame clarity. No static posture. Background Pixel Wall Art (Depth-Controlled): Replace the LED sign with a weathered wall-mounted pixel-art mural or printed panel of the character. The pixel version must preserve silhouette and identity but appear faded, worn, and partially damaged. Printed or painted on a rough wall surface, not glowing like a screen. Subtle grime, scratches, peeling, or moisture distortion. Colors desaturated and affected by environment. Depth Control (CRITICAL): Must sit clearly in the background plane. Slightly obscured by haze, rain, or foreground motion. Edges softened, not crisp. Reduced contrast compared to main subject. Lighting Integration: Does NOT emit light. Only receives ambient neon spill. Partially falls into shadow. Pixel Art Identity Lock (CRITICAL): The pixel-art version must be a direct downscaled translation of the original character, not a reinterpretation. Preserve exact silhouette, head shape, and proportions. Preserve exact eye shape and spacing in simplified pixel form. Use the same facial structure logic — do NOT invent or add features. STRICT PROHIBITIONS: No added nose. No added mouth. No added facial features that do not exist in the original. No stylization drift toward generic pixel characters. If the original character has a minimal or abstract face, the pixel version must remain equally minimal. Foreground Chaos Layer (CRITICAL – DEPTH & IMMERSION): Introduce aggressive near-lens elements that partially obstruct the frame and enhance depth. Near-Lens Elements: Water droplets, splashes, or streaks crossing very close to the camera. Out-of-focus rain particles catching neon light. Small debris or mist fragments passing across the lens plane. These elements must feel physically between the viewer and the character, not part of the background. Depth Behavior (MANDATORY): Foreground elements are heavily out of focus due to proximity. Large soft bokeh shapes or streaks may partially cover edges of the frame. Some elements may briefly occlude parts of the character or reflection. The frame must feel layered: foreground chaos, main subject, background environment. Lens Interaction (IMPORTANT): Subtle water streaks or droplets may appear on the lens surface. Slight distortion or refraction through droplets is allowed. Effects must remain minimal and believable, never covering the focal subject completely. Lighting Interaction: Foreground particles catch neon light (cyan, magenta, yellow). Creates glowing streaks or soft colored flares. Adds dimensional separation between planes. Composition Impact: Frame edges may feel dirty or partially blocked. The image should NOT feel clean or perfectly framed. Slight visual interference is intentional. Emotion: The viewer feels inside the scene, not watching it. ar 16:9